Mon, 12 Jul 2010 22:03:25 -0400 |
Jim Grandpre |
Added Iphone support (untested)
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Wed, 07 Jul 2010 18:58:51 -0700 |
Sam Lantinga |
Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
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Tue, 06 Jul 2010 22:08:19 -0700 |
Sam Lantinga |
Re-implemented single mouse touches on the iPhone/iPad
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Sun, 09 May 2010 20:47:22 -0700 |
Sam Lantinga |
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Tue, 24 Nov 2009 08:12:32 +0000 |
Sam Lantinga |
Eric Wing to Sam, hfutrell
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Sat, 04 Oct 2008 06:46:59 +0000 |
Sam Lantinga |
Final merge of Google Summer of Code 2008 work...
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Sat, 16 Aug 2008 00:16:32 +0000 |
Holmes Futrell |
Added comments, view now deletes keyboard upon dealloc, function declarations for iPhone keyboard additions now moved to SDL_uikitkeyboard.h.
gsoc2008_iphone
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Fri, 15 Aug 2008 00:42:14 +0000 |
Holmes Futrell |
Removed log messages (printf and NSLog)
gsoc2008_iphone
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Wed, 13 Aug 2008 23:14:36 +0000 |
Holmes Futrell |
Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
gsoc2008_iphone
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Tue, 29 Jul 2008 17:33:24 +0000 |
Holmes Futrell |
This is the header file for SDL_uikitview.m ... somehow this file was not committed.
gsoc2008_iphone
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Tue, 22 Jul 2008 23:05:40 +0000 |
Holmes Futrell |
Added standard SDL header comments
gsoc2008_iphone
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Thu, 17 Jul 2008 22:43:09 +0000 |
Holmes Futrell |
SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
gsoc2008_iphone
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