log src/video/uikit/SDL_uikitwindow.m @ 5260:b0f5108fda60

age author description
Fri, 11 Feb 2011 10:18:34 -0800 Sam Lantinga Fixed compile in Xcode
Fri, 11 Feb 2011 00:25:44 -0800 Sam Lantinga Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 10 Feb 2011 14:44:25 -0800 Sam Lantinga Window coordinates are in the global space and windows are not tied to a particular display.
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Thu, 20 Jan 2011 16:05:59 -0800 Sam Lantinga Added the ability to get the UIKit window through the SDL API.
Sun, 02 May 2010 05:08:12 -0400 Ryan C. Gordon Much improved multi-display support for iPad.
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.