Mercurial > sdl-ios-xcode
log src/video/uikit/SDL_uikitwindow.m @ 5260:b0f5108fda60
age | author | description |
---|---|---|
Fri, 11 Feb 2011 10:18:34 -0800 | Sam Lantinga | Fixed compile in Xcode |
Fri, 11 Feb 2011 00:25:44 -0800 | Sam Lantinga | Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off. |
Thu, 10 Feb 2011 14:44:25 -0800 | Sam Lantinga | Window coordinates are in the global space and windows are not tied to a particular display. |
Wed, 02 Feb 2011 14:34:54 -0800 | Sam Lantinga | Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. |
Thu, 20 Jan 2011 16:05:59 -0800 | Sam Lantinga | Added the ability to get the UIKit window through the SDL API. |
Sun, 02 May 2010 05:08:12 -0400 | Ryan C. Gordon | Much improved multi-display support for iPad. |
Thu, 21 Jan 2010 06:21:52 +0000 | Sam Lantinga | Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. |