log test/common.c @ 5150:ad50b3db78bd

age author description
Tue, 01 Feb 2011 19:19:43 -0800 Sam Lantinga The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 12:19:46 -0800 Sam Lantinga Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Mon, 31 Jan 2011 23:23:57 -0800 Sam Lantinga Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:44:43 -0800 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Thu, 27 Jan 2011 22:44:08 -0800 Sam Lantinga Removed completely non-portable event thread hack.
Thu, 27 Jan 2011 15:58:30 -0600 krogoway When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
Wed, 12 Jan 2011 14:53:23 -0800 Sam Lantinga Added some missing pixel formats and SDL_GetPixelFormatName()
Sun, 12 Dec 2010 15:19:05 -0800 Sam Lantinga Use the enumerated type for blend and scale mode instead of int
Wed, 28 Jul 2010 01:32:39 -0700 Sam Lantinga Added missing pixel format
Wed, 14 Jul 2010 21:25:15 -0700 Sam Lantinga Added support for testing window manager icons
Tue, 13 Jul 2010 23:05:14 -0700 Sam Lantinga Added test case for maximize code
Thu, 08 Jul 2010 22:54:03 -0700 Sam Lantinga Added an event when the clipboard is updated, triggered after the window gains the keyboard focus.
Thu, 08 Jul 2010 00:00:07 -0700 Sam Lantinga Added simple clipboard test
Mon, 05 Jul 2010 22:45:15 -0700 Sam Lantinga Fixed usage message - it shouldn't have a printf format specifier
Sun, 09 May 2010 20:47:22 -0700 Sam Lantinga Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.