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sdl-ios-xcode
log src/video/SDL_sysvideo.h @ 5150:
ad50b3db78bd
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Tue, 01 Feb 2011 19:19:43 -0800
Sam Lantinga
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 15:02:21 -0800
Sam Lantinga
Split the rendering API out into a separate header file.
Mon, 31 Jan 2011 23:37:30 -0800
Sam Lantinga
Making the API simpler, texture color and alpha modulation are supported by all renderers.
Mon, 31 Jan 2011 22:44:43 -0800
Sam Lantinga
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Thu, 27 Jan 2011 00:06:36 -0800
Sam Lantinga
Nobody is maintaining RISC OS code, so I'm removing it for now.
Thu, 20 Jan 2011 18:04:05 -0800
Sam Lantinga
Fixed bug #925
Wed, 19 Jan 2011 22:25:40 -0800
Sam Lantinga
PS3 Linux is no more...
Wed, 19 Jan 2011 22:21:31 -0800
Sam Lantinga
Nobody has stepped up to maintain an svgalib driver. Bye bye! :)
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