Sat, 18 Aug 2007 05:39:09 +0000 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
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Fri, 17 Aug 2007 06:21:58 +0000 |
Sam Lantinga |
Work in progress: merging new texture features into SDL blit system
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Sat, 11 Aug 2007 23:26:03 +0000 |
Sam Lantinga |
Exported the software renderer texture functions to make easier to create
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Sat, 11 Aug 2007 20:54:31 +0000 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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Tue, 19 Jun 2007 05:53:56 +0000 |
Sam Lantinga |
Fixes for compiling with Visual C++ 8.0 Express Edition
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Tue, 29 Aug 2006 08:24:16 +0000 |
Sam Lantinga |
Take advantage of the existing SDL blitters for normal copy blits.
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Mon, 28 Aug 2006 14:10:46 +0000 |
Sam Lantinga |
Optimized the copy blitters a little bit
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Mon, 28 Aug 2006 03:17:39 +0000 |
Sam Lantinga |
Added source color and alpha modulation support.
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Sun, 06 Aug 2006 07:29:38 +0000 |
Sam Lantinga |
Fixed bug recreating OpenGL textures on window resize
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Sun, 06 Aug 2006 04:57:28 +0000 |
Sam Lantinga |
Added window resize support for the software renderer
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Sun, 06 Aug 2006 04:39:13 +0000 |
Sam Lantinga |
Allow the render context to do necessary work when the video mode changes.
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Sat, 05 Aug 2006 17:09:42 +0000 |
Sam Lantinga |
SDL constants are all uppercase.
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Sun, 23 Jul 2006 00:55:25 +0000 |
Sam Lantinga |
Fixed compiler warnings
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Sun, 23 Jul 2006 00:48:12 +0000 |
Sam Lantinga |
Added an environment variable to select which driver the software renderer will use.
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Sat, 22 Jul 2006 08:33:18 +0000 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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