Sun, 12 Dec 2010 15:19:05 -0800 |
Sam Lantinga |
Use the enumerated type for blend and scale mode instead of int
|
Tue, 27 Jul 2010 21:31:28 -0700 |
Sam Lantinga |
Andrey A.
|
Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
|
Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
|
Mon, 18 Jan 2010 06:34:04 +0000 |
Sam Lantinga |
Fixed bug #932
|
Thu, 24 Dec 2009 19:18:05 +0000 |
Sam Lantinga |
Updated to compile on Windows
|
Mon, 14 Dec 2009 04:19:00 +0000 |
Sam Lantinga |
Added a BLENDMODE_MASK pixel shader so render tests succeed
|
Sun, 13 Dec 2009 06:19:32 +0000 |
Sam Lantinga |
Note that the WritePixels call is unsupported right now.
|
Sat, 12 Dec 2009 20:31:28 +0000 |
Sam Lantinga |
Fixed line drawing for D3D
|
Sat, 12 Dec 2009 04:01:40 +0000 |
Sam Lantinga |
Finished implementing RenderReadPixels()
|
Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
|
Sun, 06 Dec 2009 06:21:39 +0000 |
Sam Lantinga |
Fixed to use the correct display adapter
|
Fri, 04 Dec 2009 08:45:08 +0000 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
|
Fri, 04 Dec 2009 08:26:32 +0000 |
Sam Lantinga |
Fixed compiling the D3D renderer
|
Fri, 27 Nov 2009 03:11:26 +0000 |
Sam Lantinga |
Adam Strzelecki to SDL
|