Wed, 15 Sep 2010 22:15:47 -0700 |
Andreas Schiffler |
- added directx include path to VS2008 solution
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Sun, 18 Jul 2010 19:03:39 +0530 |
Sunny Sachanandani |
Resync tip to default. Using named branches is a bad idea.
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Sun, 18 Jul 2010 18:27:38 +0530 |
Sunny Sachanandani |
Major changes to drawing. Reverted back to core X11 functions due to regressions.
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Sun, 18 Jul 2010 08:28:35 +0530 |
Sunny Sachanandani |
Got testsprite2 to work reasonably.
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Wed, 23 Dec 2009 01:55:00 +0000 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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Mon, 14 Dec 2009 23:29:37 +0000 |
Sam Lantinga |
The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
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Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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Sun, 20 Sep 2009 23:09:30 +0000 |
Sam Lantinga |
Fall back to opaque sprite if no formats with alpha are supported.
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Sat, 19 Sep 2009 05:45:49 +0000 |
Sam Lantinga |
More test coverage
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Sat, 19 Sep 2009 05:43:15 +0000 |
Sam Lantinga |
Added more tests for the different primitive types
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Sat, 19 Sep 2009 05:12:26 +0000 |
Sam Lantinga |
Fixed bug #783
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Wed, 10 Jun 2009 13:34:20 +0000 |
Sam Lantinga |
indent
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Wed, 10 Jun 2009 05:54:19 +0000 |
Mike Gorchak |
Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
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Sat, 20 Dec 2008 12:00:00 +0000 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
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Fri, 05 Dec 2008 07:01:12 +0000 |
Sam Lantinga |
minor bug
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Tue, 25 Nov 2008 02:21:53 +0000 |
Sam Lantinga |
indent
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Tue, 25 Nov 2008 00:29:44 +0000 |
Sam Lantinga |
Fixed Direct3D rendering
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Sat, 11 Aug 2007 20:54:31 +0000 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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Mon, 28 Aug 2006 03:17:39 +0000 |
Sam Lantinga |
Added source color and alpha modulation support.
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Sat, 05 Aug 2006 17:09:42 +0000 |
Sam Lantinga |
SDL constants are all uppercase.
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Wed, 19 Jul 2006 05:45:42 +0000 |
Sam Lantinga |
Implemented scaling in the D3D renderer
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Wed, 19 Jul 2006 05:03:21 +0000 |
Sam Lantinga |
Implemented blend modes in the D3D renderer
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Wed, 19 Jul 2006 04:24:41 +0000 |
Sam Lantinga |
Implemented multi-window OpenGL program with test framework.
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Tue, 18 Jul 2006 07:49:51 +0000 |
Sam Lantinga |
Added a test program framework for easy initialization.
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Sat, 15 Jul 2006 09:46:36 +0000 |
Sam Lantinga |
Streamlined the API a bit and optimized the software renderer.
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Fri, 14 Jul 2006 07:41:16 +0000 |
Sam Lantinga |
Yay! D3D renderer works!
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Fri, 14 Jul 2006 06:40:53 +0000 |
Sam Lantinga |
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Sun, 09 Jul 2006 09:02:26 +0000 |
Sam Lantinga |
Implemented gamma correction on Windows.
SDL-1.3
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Fri, 07 Jul 2006 08:05:39 +0000 |
Sam Lantinga |
Implemented Win32 video mode support
SDL-1.3
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Thu, 06 Jul 2006 07:17:11 +0000 |
Sam Lantinga |
Proof of concept done - Win32 GDI implementation mostly complete.
SDL-1.3
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Mon, 26 Jun 2006 13:56:56 +0000 |
Sam Lantinga |
Started framework for Windows video driver
SDL-1.3
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Sat, 24 Jun 2006 17:01:29 +0000 |
Sam Lantinga |
Passing NULL to SDL_SetDisplayMode() will set the desktop mode.
SDL-1.3
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Sat, 24 Jun 2006 16:51:01 +0000 |
Sam Lantinga |
Added a multi-window version of testsprite using the new API.
SDL-1.3
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