Sat, 18 Sep 2010 17:12:19 -0700 |
Sam Lantinga |
Fixed grammar, thanks to Sheena's suggestion.
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Tue, 14 Sep 2010 21:57:29 -0700 |
Sam Lantinga |
Fixed documentation
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Sun, 29 Aug 2010 22:34:50 -0700 |
Sam Lantinga |
Documentation consistency
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Sun, 29 Aug 2010 22:28:38 -0700 |
Sam Lantinga |
Documentation consistency
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Sun, 29 Aug 2010 22:22:27 -0700 |
Sam Lantinga |
Fixed typo in header
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Sun, 29 Aug 2010 22:12:59 -0700 |
Sam Lantinga |
Documentation clarification
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Sun, 29 Aug 2010 21:41:11 -0700 |
Sam Lantinga |
Suspending the screensaver defaults off.
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Sun, 29 Aug 2010 15:26:12 -0700 |
Sam Lantinga |
Documentation clarification
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Sun, 22 Aug 2010 13:45:56 -0700 |
Sam Lantinga |
Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
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Tue, 06 Jul 2010 22:05:22 -0400 |
Eli Gottlieb |
Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
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Wed, 30 Jun 2010 16:19:44 -0400 |
Eli Gottlieb |
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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Thu, 03 Jun 2010 17:21:40 -0400 |
Eli Gottlieb |
Fixed up new functions and files so that they build as part of SDL.
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Thu, 03 Jun 2010 16:21:04 -0400 |
Eli Gottlieb |
Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
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Thu, 03 Jun 2010 14:43:38 -0400 |
Eli Gottlieb |
Added management and drawing functions for ellipses and polygons.
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Wed, 28 Jul 2010 00:54:23 -0700 |
Sam Lantinga |
Merged Sunny's XRender changes from SDL-gsoc2010_xrender
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Thu, 22 Jul 2010 10:53:41 +0530 |
Sunny Sachanandani |
Advertise support for all supported texture formats.
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Sun, 09 May 2010 20:47:22 -0700 |
Sam Lantinga |
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
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Mon, 21 Sep 2009 09:38:10 +0000 |
Sam Lantinga |
Fixed bug #706
SDL-1.2
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Mon, 13 Apr 2009 09:03:35 +0000 |
Sam Lantinga |
Fixed bug #421
SDL-1.2
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Mon, 08 Dec 2008 00:25:42 +0000 |
Sam Lantinga |
Updated copyright date
SDL-1.2
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Wed, 04 Apr 2007 09:40:40 +0000 |
Ryan C. Gordon |
Const correctness patch for SDL_MapRGB and SDL_MapRGBA.
SDL-1.2
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Fri, 22 Jan 2010 06:50:17 +0000 |
Sam Lantinga |
Documentation consistency
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Mon, 18 Jan 2010 14:16:47 +0000 |
Sam Lantinga |
Fixed compiler warning
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Wed, 30 Dec 2009 19:10:41 +0000 |
Sam Lantinga |
Removed in the interest of actually finishing 1.3. :)
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Wed, 23 Dec 2009 01:55:00 +0000 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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Sun, 06 Dec 2009 08:03:38 +0000 |
Sam Lantinga |
Added an API function to query geometry of multiple monitors:
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Sat, 05 Dec 2009 05:13:17 +0000 |
Sam Lantinga |
Made the window flag comments more consistent
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Sat, 05 Dec 2009 04:39:59 +0000 |
Sam Lantinga |
Added related functions
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Tue, 01 Dec 2009 05:57:15 +0000 |
Sam Lantinga |
Work in progress on multi-display support:
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Wed, 25 Nov 2009 07:42:23 +0000 |
Sam Lantinga |
SDL_CreateWindowFrom() is actually going to be supported. :)
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Wed, 25 Nov 2009 06:24:15 +0000 |
Sam Lantinga |
Clarified the windowID parameter
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Mon, 16 Nov 2009 07:13:07 +0000 |
Sam Lantinga |
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
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Mon, 19 Oct 2009 13:31:58 +0000 |
Sam Lantinga |
Partial fix for bug #859
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Sat, 17 Oct 2009 07:36:45 +0000 |
Sam Lantinga |
iPhone interruption patch / SDL 1.3
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Sun, 02 Aug 2009 18:39:57 +0000 |
Sam Lantinga |
Clarified API documentation
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Tue, 07 Jul 2009 14:02:57 +0000 |
Sam Lantinga |
Documentation fix fix
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Mon, 06 Jul 2009 21:48:52 +0000 |
Bob Pendleton |
Documentation fix.
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Thu, 02 Jul 2009 16:53:56 +0000 |
Bob Pendleton |
Another documentation fix, Thanks to Mason Wheeler for finding these.
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Thu, 02 Jul 2009 16:15:55 +0000 |
Bob Pendleton |
Documentation fix.
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Tue, 30 Jun 2009 22:19:10 +0000 |
Bob Pendleton |
Corrected documentation error for SDL_RenderFill.
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Sat, 23 May 2009 22:41:08 +0000 |
Sam Lantinga |
indent
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Thu, 06 Aug 2009 08:59:53 +0000 |
Jiang Jiang |
Further polish API, fix crash in test program.
gsoc2009_IME
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Thu, 06 Aug 2009 08:56:48 +0000 |
Jiang Jiang |
Update API, first step: make it build
gsoc2009_IME
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Fri, 26 Jun 2009 10:37:57 +0000 |
Jiang Jiang |
Basic text input API
gsoc2009_IME
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Tue, 24 Mar 2009 10:43:53 +0000 |
Sam Lantinga |
Date: Sun, 22 Mar 2009 12:52:29 +0000
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Sun, 15 Mar 2009 15:50:18 +0000 |
Sam Lantinga |
Fixed return value for SDL_CreateRenderer()
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Mon, 09 Feb 2009 05:32:12 +0000 |
Sam Lantinga |
Added test program for SDL_CreateWindowFrom()
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Mon, 12 Jan 2009 22:36:12 +0000 |
Couriersud |
Fix third party "-Wall -Werror" builds
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Mon, 12 Jan 2009 06:19:05 +0000 |
Sam Lantinga |
Added an API to enable/disable the screen saver.
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Sun, 04 Jan 2009 17:14:27 +0000 |
Sam Lantinga |
indent
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Fri, 02 Jan 2009 17:39:48 +0000 |
Sam Lantinga |
Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
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Fri, 02 Jan 2009 09:50:25 +0000 |
Sam Lantinga |
The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
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Mon, 22 Dec 2008 05:29:55 +0000 |
Sam Lantinga |
typo fix
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Sun, 21 Dec 2008 17:39:41 +0000 |
Sam Lantinga |
Added RenderPiont() API
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Sat, 20 Dec 2008 12:32:38 +0000 |
Sam Lantinga |
Minor corrections
|
Sat, 20 Dec 2008 12:00:00 +0000 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Tue, 02 Sep 2008 20:27:47 +0000 |
Holmes Futrell |
Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr
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Fri, 18 Jul 2008 18:05:54 +0000 |
Holmes Futrell |
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
gsoc2008_iphone
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Mon, 10 Sep 2007 12:20:02 +0000 |
Sam Lantinga |
Split out the SDL_rect and SDL_surface functions into their own headers.
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Sat, 18 Aug 2007 05:39:09 +0000 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
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Sat, 18 Aug 2007 01:44:21 +0000 |
Sam Lantinga |
More work in progress integrating SDL_Surface and the new SDL_Texture API
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Sat, 11 Aug 2007 20:54:31 +0000 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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Sun, 22 Jul 2007 13:22:47 +0000 |
Sam Lantinga |
Fixed bug #467
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Wed, 20 Jun 2007 00:01:04 +0000 |
Bob Pendleton |
Added a WindowID to the user event and cleaned up a little bit of formating
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Thu, 14 Jun 2007 13:21:29 +0000 |
Sam Lantinga |
make indent
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Wed, 04 Apr 2007 09:43:53 +0000 |
Ryan C. Gordon |
Merged r3007:3008 from branches/SDL-1.2: MapRGB/MapRGBA const correctness.
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Mon, 28 Aug 2006 03:27:59 +0000 |
Sam Lantinga |
Cleanup for the last checkin
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Mon, 28 Aug 2006 03:17:39 +0000 |
Sam Lantinga |
Added source color and alpha modulation support.
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Sun, 06 Aug 2006 00:09:04 +0000 |
Sam Lantinga |
Clarified the difference between render drivers and render contexts
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Sat, 05 Aug 2006 22:41:33 +0000 |
Sam Lantinga |
Updated header documentation
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Sat, 05 Aug 2006 22:34:23 +0000 |
Sam Lantinga |
In general, fill in pointers to structures, rather than return them.
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Sat, 05 Aug 2006 17:12:22 +0000 |
Sam Lantinga |
Removed old function
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Sat, 05 Aug 2006 17:09:42 +0000 |
Sam Lantinga |
SDL constants are all uppercase.
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Wed, 02 Aug 2006 03:20:52 +0000 |
Sam Lantinga |
Added SDL_GetCurrentVideoDisplay()
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Sat, 29 Jul 2006 21:51:00 +0000 |
Sam Lantinga |
Simplified driver window creation code.
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Tue, 25 Jul 2006 06:22:42 +0000 |
Sam Lantinga |
Implemented OpenGL support on Mac OS X
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Sat, 22 Jul 2006 21:58:17 +0000 |
Sam Lantinga |
Added SDL_GL_ExtensionSupported()
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Sat, 22 Jul 2006 08:33:18 +0000 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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Sun, 16 Jul 2006 09:34:01 +0000 |
Sam Lantinga |
Setting up the OpenGL support
|
Sat, 15 Jul 2006 09:46:36 +0000 |
Sam Lantinga |
Streamlined the API a bit and optimized the software renderer.
|
Wed, 12 Jul 2006 06:39:26 +0000 |
Sam Lantinga |
Solved the performance problems by introducing the concept of a single-buffered
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Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
|
Thu, 27 Apr 2006 08:39:51 +0000 |
Sam Lantinga |
Implemented bug #5
|
Thu, 27 Apr 2006 07:59:16 +0000 |
Sam Lantinga |
Implemented bug #2, 117:
|
Mon, 10 Jul 2006 07:34:50 +0000 |
Sam Lantinga |
SDL_Rect now uses int for position and size.
SDL-1.3
|
Sun, 09 Jul 2006 18:09:16 +0000 |
Sam Lantinga |
The general code handles restoring video mode/gamma/etc. when the window loses focus.
SDL-1.3
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Sun, 09 Jul 2006 09:02:26 +0000 |
Sam Lantinga |
Implemented gamma correction on Windows.
SDL-1.3
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Fri, 07 Jul 2006 10:39:33 +0000 |
Sam Lantinga |
Fixed compile problems with new OpenGL API.
SDL-1.3
|
Fri, 07 Jul 2006 10:29:16 +0000 |
Sam Lantinga |
Started on the OpenGL API revamp.
SDL-1.3
|
Fri, 07 Jul 2006 08:05:39 +0000 |
Sam Lantinga |
Implemented Win32 video mode support
SDL-1.3
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Thu, 06 Jul 2006 07:17:11 +0000 |
Sam Lantinga |
Proof of concept done - Win32 GDI implementation mostly complete.
SDL-1.3
|
Fri, 30 Jun 2006 08:18:44 +0000 |
Sam Lantinga |
Added a userdata parameter for event filters.
SDL-1.3
|
Fri, 30 Jun 2006 05:42:49 +0000 |
Sam Lantinga |
Cleaned up a bunch of warnings, started adding Win32 event support
SDL-1.3
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Wed, 28 Jun 2006 08:12:07 +0000 |
Sam Lantinga |
You can now create multiple windows on Win32
SDL-1.3
|
Sat, 24 Jun 2006 17:01:29 +0000 |
Sam Lantinga |
Passing NULL to SDL_SetDisplayMode() will set the desktop mode.
SDL-1.3
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Sat, 24 Jun 2006 16:51:01 +0000 |
Sam Lantinga |
Added a multi-window version of testsprite using the new API.
SDL-1.3
|
Sat, 17 Jun 2006 06:45:14 +0000 |
Sam Lantinga |
Finished palettized display handling.
SDL-1.3
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Fri, 16 Jun 2006 06:00:31 +0000 |
Sam Lantinga |
Default palette entries to white, instead of black.
SDL-1.3
|
Thu, 15 Jun 2006 07:07:07 +0000 |
Sam Lantinga |
Working on paletted display and texture support (two different issues)
SDL-1.3
|
Wed, 14 Jun 2006 06:14:26 +0000 |
Sam Lantinga |
SDL_SetVideoMode() compiles now...
SDL-1.3
|
Mon, 12 Jun 2006 09:10:06 +0000 |
Sam Lantinga |
Adding software renderer implementation
SDL-1.3
|
Sun, 11 Jun 2006 07:30:16 +0000 |
Sam Lantinga |
Overlay functions are being replaced by YUV textures.
SDL-1.3
|
Wed, 07 Jun 2006 16:10:28 +0000 |
Sam Lantinga |
Work in progress. :)
SDL-1.3
|
Mon, 29 May 2006 05:08:33 +0000 |
Sam Lantinga |
The test programs compile again.
SDL-1.3
|
Mon, 29 May 2006 04:04:35 +0000 |
Sam Lantinga |
more tweaking indent options
SDL-1.3
|
Sun, 28 May 2006 13:04:16 +0000 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
|
Sat, 20 May 2006 04:35:58 +0000 |
Sam Lantinga |
Added API requested in bug #43:
SDL-1.3
|
Mon, 01 May 2006 06:58:33 +0000 |
Sam Lantinga |
glSDL support
SDL-1.3
|
Thu, 27 Apr 2006 09:09:48 +0000 |
Sam Lantinga |
SDL-trunk-1.3-merge-1
SDL-1.3
|
Thu, 27 Apr 2006 05:30:05 +0000 |
Sam Lantinga |
Updated to 1.3.0, SDL_OPENGLBLIT is no longer supported
SDL-1.3
|
Wed, 15 Mar 2006 17:46:41 +0000 |
Sam Lantinga |
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
|
Mon, 13 Mar 2006 01:33:58 +0000 |
Sam Lantinga |
Fixed bug #139
|
Thu, 09 Mar 2006 15:11:15 +0000 |
Sam Lantinga |
Dynamic OpenGL loading is the default now. :)
|
Fri, 10 Feb 2006 06:48:43 +0000 |
Sam Lantinga |
More header massaging... works great on Windows. ;-)
|
Fri, 10 Feb 2006 03:19:02 +0000 |
Sam Lantinga |
*** empty log message ***
|
Mon, 06 Feb 2006 08:28:51 +0000 |
Sam Lantinga |
It's now possible to build SDL without any C runtime at all on Windows,
|