Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Thu, 17 Dec 2009 07:47:03 +0000 |
Sam Lantinga |
Fixed compile error on Windows.
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Wed, 16 Dec 2009 19:50:51 +0000 |
Ryan C. Gordon |
Initial band-aids on SDL_GetMouseState() API breakage. More work to come.
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Wed, 16 Dec 2009 10:59:51 +0000 |
Ryan C. Gordon |
Implemented SDL_setenv(), moved SDL_putenv() to compat.
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Thu, 03 Dec 2009 08:43:12 +0000 |
Sam Lantinga |
Added support for SDL 1.2 environment variables:
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Tue, 01 Dec 2009 05:57:15 +0000 |
Sam Lantinga |
Work in progress on multi-display support:
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Sat, 19 Sep 2009 13:29:40 +0000 |
Sam Lantinga |
Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
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Sat, 23 May 2009 22:41:08 +0000 |
Sam Lantinga |
indent
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Mon, 23 Mar 2009 05:37:45 +0000 |
Sam Lantinga |
Date: Thu, 05 Feb 2009 17:27:54 +0100
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Tue, 13 Jan 2009 03:53:22 +0000 |
Sam Lantinga |
Fixed NULL pointer dereference
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Mon, 12 Jan 2009 08:46:28 +0000 |
Sam Lantinga |
Fixed Visual C++ build
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Mon, 12 Jan 2009 08:23:12 +0000 |
Sam Lantinga |
Don't disable the screen saver by default for windows applications
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Mon, 12 Jan 2009 06:19:05 +0000 |
Sam Lantinga |
Added an API to enable/disable the screen saver.
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Fri, 02 Jan 2009 17:39:48 +0000 |
Sam Lantinga |
Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
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Sat, 20 Dec 2008 12:00:00 +0000 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
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Tue, 16 Dec 2008 17:40:30 +0000 |
Sam Lantinga |
Use the desktop format instead of an arbitrary one.
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Fri, 12 Dec 2008 06:46:20 +0000 |
Sam Lantinga |
Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Sun, 07 Dec 2008 22:48:06 +0000 |
Sam Lantinga |
Fixed updating the video surface when the palette changes
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Sun, 07 Dec 2008 22:29:58 +0000 |
Sam Lantinga |
Better default format for Mac OS X
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Sat, 06 Dec 2008 05:49:53 +0000 |
Sam Lantinga |
Fixed SDL_SetAlpha compatibility function to match the documentation
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Fri, 05 Dec 2008 06:19:49 +0000 |
Sam Lantinga |
Fixed crashes when resizing video modes
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Thu, 04 Dec 2008 16:54:22 +0000 |
Sam Lantinga |
Allow resizing of SDL 1.2 compatibility video mode
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Sat, 29 Nov 2008 11:26:01 +0000 |
Sam Lantinga |
The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
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Sat, 29 Nov 2008 06:27:26 +0000 |
Sam Lantinga |
Fixed the texture format for the software fallback
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Fri, 28 Nov 2008 17:42:40 +0000 |
Sam Lantinga |
Clear the screen to actual black based on the format of the screen.
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Tue, 25 Nov 2008 02:21:53 +0000 |
Sam Lantinga |
indent
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Mon, 24 Nov 2008 23:25:36 +0000 |
Sam Lantinga |
Added software fallback for YUV overlay code when YUV textures aren't available.
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Sat, 04 Oct 2008 06:46:59 +0000 |
Sam Lantinga |
Final merge of Google Summer of Code 2008 work...
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Wed, 27 Aug 2008 15:10:03 +0000 |
Sam Lantinga |
Final merge of Google Summer of Code 2008 work...
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Mon, 25 Aug 2008 06:33:00 +0000 |
Sam Lantinga |
Final merge of Google Summer of Code 2008 work...
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Wed, 27 Aug 2008 04:23:38 +0000 |
Darren Alton |
Clean up.
gsoc2008_nds
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Fri, 18 Jul 2008 18:45:36 +0000 |
Holmes Futrell |
Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none.
gsoc2008_iphone
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Fri, 14 Mar 2008 18:17:49 +0000 |
Bob Pendleton |
re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
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Thu, 06 Mar 2008 17:08:10 +0000 |
Bob Pendleton |
Fixing valgrind errors.
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Tue, 05 Feb 2008 07:19:23 +0000 |
Sam Lantinga |
First pass implementation of new SDL scancode concept, as discussed with
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Sat, 18 Aug 2007 05:39:09 +0000 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
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Sat, 18 Aug 2007 01:44:21 +0000 |
Sam Lantinga |
More work in progress integrating SDL_Surface and the new SDL_Texture API
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Wed, 15 Aug 2007 03:18:24 +0000 |
Sam Lantinga |
Fixed crash setting 0 bpp video mode.
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Sun, 12 Aug 2007 00:01:41 +0000 |
Sam Lantinga |
Fixed compile warnings with Visual C++
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Sat, 11 Aug 2007 21:51:19 +0000 |
Sam Lantinga |
Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
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Sat, 11 Aug 2007 20:54:31 +0000 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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Sun, 15 Jul 2007 21:54:16 +0000 |
Sam Lantinga |
Merged fix for bug #457 from SDL 1.2
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Fri, 06 Jul 2007 13:45:10 +0000 |
Sam Lantinga |
Reverted mousewheel support in 1.2, since it breaks binary compatibility.
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Fri, 06 Jul 2007 09:22:18 +0000 |
Sam Lantinga |
Fixed bug #382
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Tue, 19 Jun 2007 05:53:56 +0000 |
Sam Lantinga |
Fixes for compiling with Visual C++ 8.0 Express Edition
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Sat, 16 Jun 2007 15:32:04 +0000 |
Sam Lantinga |
Key repeat is handled by the OS, since text input is now decoupled from physical key events.
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Sat, 28 Oct 2006 16:41:08 +0000 |
Sam Lantinga |
Fixed focus comptability bug
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Sat, 23 Sep 2006 22:51:37 +0000 |
Sam Lantinga |
Fixed bug #329
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Mon, 28 Aug 2006 03:17:39 +0000 |
Sam Lantinga |
Added source color and alpha modulation support.
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Sun, 06 Aug 2006 23:34:59 +0000 |
Sam Lantinga |
Added paletted OpenGL texture support.
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Sun, 06 Aug 2006 00:09:04 +0000 |
Sam Lantinga |
Clarified the difference between render drivers and render contexts
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Sat, 05 Aug 2006 22:34:23 +0000 |
Sam Lantinga |
In general, fill in pointers to structures, rather than return them.
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Sat, 05 Aug 2006 17:09:42 +0000 |
Sam Lantinga |
SDL constants are all uppercase.
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Tue, 25 Jul 2006 06:22:42 +0000 |
Sam Lantinga |
Implemented OpenGL support on Mac OS X
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Sat, 22 Jul 2006 21:02:57 +0000 |
Sam Lantinga |
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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Mon, 17 Jul 2006 06:47:33 +0000 |
Sam Lantinga |
Implemented Windows OpenGL support
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Sun, 16 Jul 2006 09:34:01 +0000 |
Sam Lantinga |
Setting up the OpenGL support
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Sat, 15 Jul 2006 09:46:36 +0000 |
Sam Lantinga |
Streamlined the API a bit and optimized the software renderer.
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