Mon, 08 Dec 2008 00:24:15 +0000 |
Sam Lantinga |
A little cleanup for SDL snapshot release
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Sun, 07 Dec 2008 07:16:40 +0000 |
Ryan C. Gordon |
Comment cleanup.
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Sun, 07 Dec 2008 07:06:34 +0000 |
Ryan C. Gordon |
Don't hardcode RECT for fragment program texture targets.
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Sun, 07 Dec 2008 04:38:32 +0000 |
Sam Lantinga |
Slight optimization of the shader, no need to scale into 0..255
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Sun, 07 Dec 2008 04:02:23 +0000 |
Sam Lantinga |
Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
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Sat, 06 Dec 2008 18:37:06 +0000 |
Sam Lantinga |
The YCbCr texture extension works now that bytes_per_pixel() returns the
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Sat, 06 Dec 2008 18:22:28 +0000 |
Sam Lantinga |
Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
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Sat, 06 Dec 2008 17:43:10 +0000 |
Sam Lantinga |
The previous checkin fixes the crash, so at least we're not overrunning
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Sat, 06 Dec 2008 17:41:01 +0000 |
Sam Lantinga |
Progress, maybe. :)
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Sat, 06 Dec 2008 05:23:35 +0000 |
Sam Lantinga |
Rebind the context to the window area and update matrices when the window size changes
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Sat, 06 Dec 2008 00:56:47 +0000 |
Ryan C. Gordon |
Initial pixel shader support for YUV textures in the GL renderer.
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Fri, 05 Dec 2008 07:00:58 +0000 |
Sam Lantinga |
Whoops, can't call glOrtho() repeatedly
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Fri, 05 Dec 2008 06:22:19 +0000 |
Sam Lantinga |
The matrices have already been set, so you don't have to re-set them.
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Mon, 01 Dec 2008 00:05:31 +0000 |
Sam Lantinga |
Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
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