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sdl-ios-xcode
log src/stdlib/SDL_string.c @ 4385:
a2bb14457446
SDL-1.2
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2008-12-08
Sam Lantinga
Updated copyright date
SDL-1.2
2007-06-04
Ryan C. Gordon
C fallback for SDL_revcpy() was off by one. Thanks to Emmanuel Jeandel for
SDL-1.2
2007-02-15
Ryan C. Gordon
Force chars to unsigned chars in SDL_string.c, so platforms that expect
SDL-1.2
2010-01-24
Sam Lantinga
Fixed bug #926
2009-09-05
Sam Lantinga
Fixed issues building 64-bit Windows binary
2008-12-08
Sam Lantinga
Updated copyright date
2007-06-14
Sam Lantinga
make indent
2007-06-04
Ryan C. Gordon
Merged r3047:3048 from branches/SDL-1.2: SDL_revcpy() off-by-one fix.
2007-02-15
Ryan C. Gordon
Merged r2979:2980 from branches/SDL-1.2: unsigned char in ctype funcs.
2006-07-19
Sam Lantinga
Implemented blend modes in the D3D renderer
2006-07-14
Sam Lantinga
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
2006-07-13
Sam Lantinga
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
2006-07-10
Sam Lantinga
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-06-20
Sam Lantinga
Fixed bug #251
2006-06-20
Sam Lantinga
Fixed bug #251
SDL-1.3
2006-05-29
Sam Lantinga
more tweaking indent options
SDL-1.3
2006-05-28
Sam Lantinga
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
2006-05-17
Sam Lantinga
Merge trunk-1.3-3
SDL-1.3
2006-03-13
Sam Lantinga
Added _strnicmp support
2006-03-13
Sam Lantinga
Win32 fixes
2006-03-13
Sam Lantinga
Added UTF-8 <-> UTF-16 <-> UTF-32 <-> UCS-2 <-> UCS-4 conversion capability
2006-03-01
Sam Lantinga
Fixed a bunch of 64-bit compatibility problems
2006-02-21
Sam Lantinga
Use consistent identifiers for the various platforms we support.
2006-02-19
Sam Lantinga
Use only safe string functions
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