Fri, 14 Jul 2006 06:40:53 +0000 |
Sam Lantinga |
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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Thu, 13 Jul 2006 08:13:02 +0000 |
Sam Lantinga |
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
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Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Tue, 20 Jun 2006 05:55:23 +0000 |
Sam Lantinga |
Fixed bug #251
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Tue, 20 Jun 2006 05:57:50 +0000 |
Sam Lantinga |
Fixed bug #251
SDL-1.3
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Mon, 29 May 2006 04:04:35 +0000 |
Sam Lantinga |
more tweaking indent options
SDL-1.3
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Sun, 28 May 2006 13:04:16 +0000 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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Wed, 17 May 2006 08:18:28 +0000 |
Sam Lantinga |
Merge trunk-1.3-3
SDL-1.3
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Mon, 13 Mar 2006 02:12:39 +0000 |
Sam Lantinga |
Added _strnicmp support
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Mon, 13 Mar 2006 02:06:33 +0000 |
Sam Lantinga |
Win32 fixes
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Mon, 13 Mar 2006 01:08:00 +0000 |
Sam Lantinga |
Added UTF-8 <-> UTF-16 <-> UTF-32 <-> UCS-2 <-> UCS-4 conversion capability
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Wed, 01 Mar 2006 09:43:47 +0000 |
Sam Lantinga |
Fixed a bunch of 64-bit compatibility problems
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Tue, 21 Feb 2006 08:46:50 +0000 |
Sam Lantinga |
Use consistent identifiers for the various platforms we support.
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Sun, 19 Feb 2006 23:46:34 +0000 |
Sam Lantinga |
Use only safe string functions
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Fri, 10 Feb 2006 06:48:43 +0000 |
Sam Lantinga |
More header massaging... works great on Windows. ;-)
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Thu, 09 Feb 2006 09:38:05 +0000 |
Sam Lantinga |
Fixed build problem with SDL_string.c
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Tue, 07 Feb 2006 17:46:19 +0000 |
Sam Lantinga |
*** empty log message ***
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Tue, 07 Feb 2006 12:11:33 +0000 |
Sam Lantinga |
Configure dynamically generates SDL_config.h
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Tue, 07 Feb 2006 09:29:18 +0000 |
Sam Lantinga |
Removed uses of stdlib.h and string.h
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Tue, 07 Feb 2006 06:59:48 +0000 |
Sam Lantinga |
Use SDL_ prefixed versions of C library functions.
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Mon, 06 Feb 2006 08:28:51 +0000 |
Sam Lantinga |
It's now possible to build SDL without any C runtime at all on Windows,
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