log src/video/x11/SDL_x11render.c @ 4614:a17de6a8f796

age author description
Thu, 22 Jul 2010 12:08:33 +0530 Sunny Sachanandani Code cleanup.
Thu, 22 Jul 2010 11:55:32 +0530 Sunny Sachanandani Remove debugging code.
Thu, 22 Jul 2010 10:53:41 +0530 Sunny Sachanandani Advertise support for all supported texture formats.
Wed, 21 Jul 2010 23:18:53 +0530 Sunny Sachanandani Advertise support for blending modes and scaling modes in the render driver.
Wed, 21 Jul 2010 23:08:09 +0530 Sunny Sachanandani Make the SW renderer work properly by fixing support for textures with no alpha channels.
Wed, 21 Jul 2010 18:38:40 +0530 Sunny Sachanandani Fix cleanup functions.
Wed, 21 Jul 2010 18:33:13 +0530 Sunny Sachanandani Fix X11_DisplayModeChanged.
Wed, 21 Jul 2010 17:54:31 +0530 Sunny Sachanandani Get SDL_BLENDMODE_MOD to work! Tested on nvidia only ATM.
Tue, 20 Jul 2010 11:43:13 +0530 Sunny Sachanandani Implement support for setting texture scale mode.
Mon, 19 Jul 2010 21:02:49 +0530 Sunny Sachanandani Respect environment variables.
Mon, 19 Jul 2010 20:05:53 +0530 Sunny Sachanandani Integrate XFixes and XDamage into the build system.
Mon, 19 Jul 2010 18:57:02 +0530 Sunny Sachanandani Massive speed-up. Fixed the format that is set for the renderer. Included runtime checks for XDamage.
Mon, 19 Jul 2010 17:46:37 +0530 Sunny Sachanandani Use XDamage to optimise drawing operations.
Sun, 18 Jul 2010 18:45:30 +0530 Sunny Sachanandani Remove experimental cruft.
Sun, 18 Jul 2010 18:42:33 +0530 Sunny Sachanandani Minor changes. experimental
Sun, 18 Jul 2010 18:27:38 +0530 Sunny Sachanandani Major changes to drawing. Reverted back to core X11 functions due to regressions.
Sun, 18 Jul 2010 12:43:04 +0530 Sunny Sachanandani Start experimental branch for client-side rasterization. experimental
Sun, 18 Jul 2010 08:28:35 +0530 Sunny Sachanandani Got testsprite2 to work reasonably.
Sat, 17 Jul 2010 15:53:29 +0530 Sunny Sachanandani Fixed a minor bug with texture blending.
Sat, 17 Jul 2010 15:41:34 +0530 Sunny Sachanandani Remove some redundant code.
Sat, 17 Jul 2010 15:38:24 +0530 Sunny Sachanandani Fixed so many things. See the changelog listed below.
Wed, 14 Jul 2010 19:17:11 +0530 Sunny Sachanandani Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created.
Fri, 09 Jul 2010 21:36:41 +0530 Sunny Sachanandani Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
Thu, 01 Jul 2010 07:35:15 +0530 Sunny Sachanandani Fix blending modes for primitives.
Sun, 27 Jun 2010 09:51:51 +0530 Sunny Sachanandani Preliminary support for blending modes on drawing operations.
Tue, 22 Jun 2010 20:01:38 +0530 Sunny Sachanandani Texture rendering mostly works now. Even SDL_TEXTUREACCESS_STREAMING is supported now with a little overhead. Scaling of textures happens using XRender. :D
Wed, 16 Jun 2010 10:50:01 +0530 Sunny Sachanandani SDL_Textures should work with XRender now provided that the texture format and screen format match. This is only a temporary limitation.
Tue, 15 Jun 2010 19:10:06 +0530 Sunny Sachanandani X11_RenderDrawLines and X11_RenderDrawPoints use XRender now.
Mon, 14 Jun 2010 18:22:48 +0530 Sunny Sachanandani X11_RenderFillRects and X11_RenderDrawRects use a server side mask pixmap of 1 bit depth now. All drawing on these pixmaps is done by server side functions such as XDrawRectangles and XFillRectangles.
Tue, 08 Jun 2010 19:26:32 +0530 Sunny Sachanandani X11_DrawRects now uses a very hacky way of drawing rectangles with XRender. This will be improved in some time.
Wed, 02 Jun 2010 11:55:40 +0530 Sunny Sachanandani It seems that the off-screen buffers (or pixmaps) only need to be cleared while initializing.
Wed, 02 Jun 2010 11:45:15 +0530 Sunny Sachanandani Fix X11_FillRects to work with double buffering as well as triple buffering. This requires that the buffer pixmap be cleared after every render.
Wed, 02 Jun 2010 09:01:37 +0530 Sunny Sachanandani Fix the rendering color channels to be premultiplied with the alpha channel as thats what Xrender expects. Small fixes in X11_CreateTexture. Add some new functions in SDL_x11sym.h as well as support for Xrender.
Mon, 31 May 2010 17:04:20 +0530 Sunny Sachanandani X11_RenderPresent now uses XRender to blit back-buffers to the screen.
Mon, 31 May 2010 15:09:36 +0530 Sunny Sachanandani Xrender uses 16 bit color per channel. Fixed the color handling in X11_RenderFillRects to match this. Xrender just works now for filling rectangles :D .
Mon, 31 May 2010 13:27:27 +0530 Sunny Sachanandani Modified configure.in to allow building with Xrender. Fixed all problems that prevented compilation.
Sun, 30 May 2010 20:06:30 +0530 Sunny Sachanandani Add Xrender support to X11_FillRectangles.
Fri, 28 May 2010 20:48:58 +0530 Sunny Sachanandani Fix typo.
Fri, 28 May 2010 20:47:24 +0530 Sunny Sachanandani Fix initial value of the xrender_available boolean in X11_CreateTexture.
Fri, 28 May 2010 20:40:09 +0530 Sunny Sachanandani Completed work on X11_CreateTexture. Added lots of safety features.
Wed, 26 May 2010 20:11:56 +0530 Sunny Sachanandani Correctly handle the availability of Xrender in X11_CreateRenderer and X11_DisplayModeChanged.
Mon, 24 May 2010 21:02:58 +0530 Sunny Sachanandani Added a #define option for compile time Xrender support.
Sat, 26 Jun 2010 08:56:48 -0700 Sam Lantinga Mostly cleaned up warnings with -Wmissing-prototypes
Sun, 09 May 2010 15:46:19 -0700 Sam Lantinga Removed unused variables
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Wed, 23 Dec 2009 01:55:00 +0000 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Mon, 14 Dec 2009 06:52:17 +0000 Sam Lantinga Implemented read/write pixels for the X11 renderer
Fri, 11 Dec 2009 09:59:36 +0000 Sam Lantinga Fixed X11 line implementation - clip lines that are going to go outside the window.
Thu, 10 Dec 2009 09:27:23 +0000 Sam Lantinga X11 driver compiles again, lines are not yet implemented
Fri, 04 Dec 2009 08:45:08 +0000 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
Thu, 20 Aug 2009 04:40:02 +0000 Sam Lantinga Fix suggested by Bob
Sun, 15 Feb 2009 06:12:52 +0000 Sam Lantinga Fixed destination of XCopyArea()
Thu, 15 Jan 2009 21:35:42 +0000 Bob Pendleton Changes to hopefully handle the creation of a colormap for 8 bit PseudoColor visuals in X11
Fri, 02 Jan 2009 17:39:48 +0000 Sam Lantinga Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
Tue, 30 Dec 2008 07:14:11 +0000 Sam Lantinga SetDrawColor() and SetDrawBlendMode() are optional
Thu, 25 Dec 2008 04:42:28 +0000 Sam Lantinga Fixed pitch alignment problem causing MITSHM error on 16-bit displays
Sun, 21 Dec 2008 17:39:41 +0000 Sam Lantinga Added RenderPiont() API
Sat, 20 Dec 2008 18:56:35 +0000 Sam Lantinga Added missing return
Sat, 20 Dec 2008 13:14:28 +0000 Sam Lantinga Added stubs for software implementations of blending fills and line drawing
Sat, 20 Dec 2008 12:00:00 +0000 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
Sat, 20 Dec 2008 06:46:37 +0000 Sam Lantinga Fixed crash when resizing YUV textures
Tue, 16 Dec 2008 17:44:10 +0000 Sam Lantinga indent
Sun, 14 Dec 2008 04:36:32 +0000 Sam Lantinga The X11 window and all pixmaps and images share the same visual and depth.
Sat, 13 Dec 2008 13:10:53 +0000 Sam Lantinga Fixed BadMatch error in X11 renderer
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Wed, 03 Dec 2008 12:10:51 +0000 Sam Lantinga Added very slow software scaling to the X11 renderer
Wed, 03 Dec 2008 11:09:58 +0000 Sam Lantinga If scaling isn't supported, do an unscaled copy instead of not showing anything.
Mon, 01 Dec 2008 00:07:45 +0000 Sam Lantinga indent
Sun, 30 Nov 2008 23:42:33 +0000 Sam Lantinga Fixed the list of supported YUV formats
Sun, 30 Nov 2008 21:58:23 +0000 Sam Lantinga Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.