Mercurial > sdl-ios-xcode
log src/video/SDL_sysvideo.h @ 5258:9e70b360f423
age | author | description |
---|---|---|
Fri, 11 Feb 2011 00:25:44 -0800 | Sam Lantinga | Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off. |
Thu, 10 Feb 2011 14:44:25 -0800 | Sam Lantinga | Window coordinates are in the global space and windows are not tied to a particular display. |
Thu, 10 Feb 2011 12:14:37 -0800 | Sam Lantinga | Be explicit about what display you're querying. The default display is 0. |
Thu, 10 Feb 2011 11:39:08 -0800 | Sam Lantinga | Removed gamma support since it wasn't widely used and not well supported. |
Fri, 04 Feb 2011 12:26:01 -0800 | Sam Lantinga | Don't free the surface since the application might be still using it. |
Thu, 03 Feb 2011 15:49:37 -0800 | Sam Lantinga | Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. |
Thu, 03 Feb 2011 11:16:57 -0800 | Sam Lantinga | Extended SDL_SetWindowData() to allow arbitrary named values. |