log src/video/SDL_renderer_sw.c @ 3338:9de326b3099c

age author description
2009-01-30 Sam Lantinga When creating a software texture, synchronize the surface with the texture.
2008-12-30 Sam Lantinga SetDrawColor() and SetDrawBlendMode() are optional
2008-12-22 Sam Lantinga Fixed crash when resizing the window with the software renderer.
2008-12-21 Sam Lantinga Fixed clip_rect when drawing points and lines with software renderer.
2008-12-21 Sam Lantinga Added RenderPiont() API
2008-12-20 Sam Lantinga indent
2008-12-20 Sam Lantinga Fixed crash in software line drawing
2008-12-20 Sam Lantinga Added stubs for software implementations of blending fills and line drawing
2008-12-20 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
2008-12-08 Sam Lantinga Updated copyright date
2008-11-30 Sam Lantinga Fixed the list of supported YUV formats
2008-11-30 Sam Lantinga Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
2008-11-29 Sam Lantinga Fixed SW_SetTextureScaleMode()
2008-11-25 Sam Lantinga indent
2008-11-24 Sam Lantinga Added software fallback for YUV overlay code when YUV textures aren't available.
2008-08-27 Darren Alton Clean up. gsoc2008_nds
2007-08-18 Sam Lantinga Okay, still some bugs, but everything builds again...
2007-08-17 Sam Lantinga Work in progress: merging new texture features into SDL blit system
2007-08-11 Sam Lantinga Exported the software renderer texture functions to make easier to create
2007-08-11 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
2007-06-19 Sam Lantinga Fixes for compiling with Visual C++ 8.0 Express Edition
2006-08-29 Sam Lantinga Take advantage of the existing SDL blitters for normal copy blits.
2006-08-28 Sam Lantinga Optimized the copy blitters a little bit
2006-08-28 Sam Lantinga Added source color and alpha modulation support.
2006-08-06 Sam Lantinga Fixed bug recreating OpenGL textures on window resize
2006-08-06 Sam Lantinga Added window resize support for the software renderer
2006-08-06 Sam Lantinga Allow the render context to do necessary work when the video mode changes.
2006-08-05 Sam Lantinga SDL constants are all uppercase.
2006-07-23 Sam Lantinga Fixed compiler warnings
2006-07-23 Sam Lantinga Added an environment variable to select which driver the software renderer will use.
2006-07-22 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
2006-07-19 Sam Lantinga Starting on the OpenGL renderer...
2006-07-15 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
2006-07-12 Sam Lantinga Solved the performance problems by introducing the concept of a single-buffered
2006-07-10 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10 Sam Lantinga SDL_Rect now uses int for position and size. SDL-1.3
2006-06-30 Sam Lantinga Cleaned up a bunch of warnings, started adding Win32 event support SDL-1.3
2006-06-24 Sam Lantinga Added a multi-window version of testsprite using the new API. SDL-1.3
2006-06-18 Sam Lantinga Software YUV texture support in progress... SDL-1.3
2006-06-17 Sam Lantinga Finished palettized display handling. SDL-1.3
2006-06-15 Sam Lantinga Working on paletted display and texture support (two different issues) SDL-1.3
2006-06-14 Sam Lantinga Dummy video driver works again in high color video modes. Yay! SDL-1.3
2006-06-14 Sam Lantinga SDL_SetVideoMode() compiles now... SDL-1.3
2006-06-12 Sam Lantinga Adding software renderer implementation SDL-1.3