Mercurial > sdl-ios-xcode
log src/video/ps3/SDL_ps3render.c @ 5013:9d6b527e0912
age | author | description |
---|---|---|
Sun, 12 Dec 2010 15:19:05 -0800 | Sam Lantinga | Use the enumerated type for blend and scale mode instead of int |
Sun, 24 Jan 2010 21:10:53 +0000 | Sam Lantinga | Fixed bug #926 |
Thu, 21 Jan 2010 06:21:52 +0000 | Sam Lantinga | Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. |
Wed, 23 Dec 2009 01:55:00 +0000 | Sam Lantinga | Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color. |
Mon, 07 Sep 2009 04:51:29 +0000 | Sam Lantinga | Merged Martin's code changes from Google Summer of Code 2009 |
Thu, 27 Aug 2009 11:33:56 +0000 | Martin Lowinski | Added comments, clean up. gsoc2009_ps3 |
Mon, 10 Aug 2009 13:28:58 +0000 | Martin Lowinski | Fixed bug in texture format. gsoc2009_ps3 |