log src/core/android/SDL_android.cpp @ 5232:9c0c4d767ef6

age author description
Mon, 07 Feb 2011 17:44:07 -0800 Sam Lantinga Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
Mon, 24 Jan 2011 21:31:32 -0800 Sam Lantinga Fixed Android build
Mon, 24 Jan 2011 21:20:30 -0800 Sam Lantinga Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. base src/SDL_android.cpp@7be4a480b3c5