2010-07-28 |
Sam Lantinga |
Andrey A.
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2010-01-24 |
Sam Lantinga |
Fixed bug #926
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2010-01-21 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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2010-01-18 |
Sam Lantinga |
Fixed bug #932
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2009-12-24 |
Sam Lantinga |
Updated to compile on Windows
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2009-12-14 |
Sam Lantinga |
Added a BLENDMODE_MASK pixel shader so render tests succeed
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2009-12-13 |
Sam Lantinga |
Note that the WritePixels call is unsupported right now.
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2009-12-12 |
Sam Lantinga |
Fixed line drawing for D3D
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2009-12-12 |
Sam Lantinga |
Finished implementing RenderReadPixels()
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2009-12-09 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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2009-12-06 |
Sam Lantinga |
Fixed to use the correct display adapter
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2009-12-04 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
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2009-12-04 |
Sam Lantinga |
Fixed compiling the D3D renderer
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2009-11-27 |
Sam Lantinga |
Adam Strzelecki to SDL
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2009-11-22 |
Sam Lantinga |
The Direct3D Read/Write pixels interface is in progress.
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2009-11-09 |
Sam Lantinga |
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
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2009-09-19 |
Sam Lantinga |
I think this fixes the texture pixel alignment
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2009-09-19 |
Sam Lantinga |
testsprite2 should be pixel correct on Direct3D now.
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2009-06-16 |
Sam Lantinga |
Alexei Tereschenko
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2009-01-10 |
Sam Lantinga |
Reverted Bob's indent checkin
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2009-01-09 |
Bob Pendleton |
I ran a global "make indent" it modified the following files.
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2009-01-04 |
Sam Lantinga |
indent
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2009-01-03 |
Sam Lantinga |
Improved Direct3D YUV texture support
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2009-01-03 |
Sam Lantinga |
Query available formats before advertising them.
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2008-12-31 |
Sam Lantinga |
indent
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2008-12-31 |
Sam Lantinga |
Implemented Direct3D line and point drawing
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2008-12-25 |
Sam Lantinga |
indent
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2008-12-25 |
Sam Lantinga |
Fixed compiling Windows renderers. Lines and points will be implemented later.
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2008-12-20 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
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2008-12-08 |
Sam Lantinga |
Updated copyright date
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2008-11-30 |
Sam Lantinga |
Fixed the list of supported YUV formats
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2008-11-30 |
Sam Lantinga |
Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
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2008-11-25 |
Sam Lantinga |
indent
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2008-11-25 |
Sam Lantinga |
Fixed Direct3D rendering
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2008-08-27 |
Darren Alton |
Clean up.
gsoc2008_nds
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2007-08-11 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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2006-08-28 |
Sam Lantinga |
Clear the second texture stage explicitly
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2006-08-28 |
Sam Lantinga |
Figured out how texture stages work, thanks to this:
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2006-08-28 |
Sam Lantinga |
Implemented color modulation in the D3D renderer.
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2006-08-28 |
Sam Lantinga |
Added source color and alpha modulation support.
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2006-08-07 |
Sam Lantinga |
Whoops, remove debug code
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2006-08-07 |
Sam Lantinga |
Added resize support for GDI and Direct3D renderers
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2006-08-05 |
Sam Lantinga |
SDL constants are all uppercase.
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2006-07-22 |
Sam Lantinga |
Query the maximum texture size for the D3D renderer.
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2006-07-22 |
Sam Lantinga |
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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2006-07-22 |
Sam Lantinga |
Bug fixes to the OpenGL renderer
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2006-07-22 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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2006-07-19 |
Sam Lantinga |
Starting on the OpenGL renderer...
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2006-07-19 |
Sam Lantinga |
Implemented scaling in the D3D renderer
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2006-07-19 |
Sam Lantinga |
Implemented blend modes in the D3D renderer
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2006-07-17 |
Sam Lantinga |
Implemented Windows OpenGL support
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2006-07-15 |
Sam Lantinga |
Streamlined the API a bit and optimized the software renderer.
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2006-07-14 |
Sam Lantinga |
Prefer the D3D renderer over GDI, at least for testing.
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2006-07-14 |
Sam Lantinga |
Yay! D3D renderer works!
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2006-07-14 |
Sam Lantinga |
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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2006-07-13 |
Sam Lantinga |
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
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2006-07-12 |
Sam Lantinga |
First stab at a D3D renderer, only 30FPS so far... ?
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2006-07-12 |
Sam Lantinga |
Playing around, trying to find a fast path with GDI
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2006-07-08 |
Sam Lantinga |
Starting support for Direct3D render driver.
SDL-1.3
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