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sdl-ios-xcode
log include/SDL_video.h @ 2859:
99210400e8b9
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Mon, 08 Dec 2008 00:27:32 +0000
Sam Lantinga
Updated copyright date
Tue, 02 Sep 2008 20:27:47 +0000
Holmes Futrell
Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr
Fri, 18 Jul 2008 18:05:54 +0000
Holmes Futrell
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
gsoc2008_iphone
Mon, 10 Sep 2007 12:20:02 +0000
Sam Lantinga
Split out the SDL_rect and SDL_surface functions into their own headers.
Sat, 18 Aug 2007 05:39:09 +0000
Sam Lantinga
Okay, still some bugs, but everything builds again...
Sat, 18 Aug 2007 01:44:21 +0000
Sam Lantinga
More work in progress integrating SDL_Surface and the new SDL_Texture API
Sat, 11 Aug 2007 20:54:31 +0000
Sam Lantinga
Emphasized the separation between SDL_Surface and SDL_Texture
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