Mercurial > sdl-ios-xcode
log include/SDL_video.h @ 2859:99210400e8b9
age | author | description |
---|---|---|
Mon, 08 Dec 2008 00:27:32 +0000 | Sam Lantinga | Updated copyright date |
Tue, 02 Sep 2008 20:27:47 +0000 | Holmes Futrell | Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr |
Fri, 18 Jul 2008 18:05:54 +0000 | Holmes Futrell | Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance. gsoc2008_iphone |
Mon, 10 Sep 2007 12:20:02 +0000 | Sam Lantinga | Split out the SDL_rect and SDL_surface functions into their own headers. |
Sat, 18 Aug 2007 05:39:09 +0000 | Sam Lantinga | Okay, still some bugs, but everything builds again... |
Sat, 18 Aug 2007 01:44:21 +0000 | Sam Lantinga | More work in progress integrating SDL_Surface and the new SDL_Texture API |