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sdl-ios-xcode
log src/video/x11/SDL_x11render.c @ 4584:
9907c8cc6015
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Mon, 14 Jun 2010 18:22:48 +0530
Sunny Sachanandani
X11_RenderFillRects and X11_RenderDrawRects use a server side mask pixmap of 1 bit depth now. All drawing on these pixmaps is done by server side functions such as XDrawRectangles and XFillRectangles.
Tue, 08 Jun 2010 19:26:32 +0530
Sunny Sachanandani
X11_DrawRects now uses a very hacky way of drawing rectangles with XRender. This will be improved in some time.
Wed, 02 Jun 2010 11:55:40 +0530
Sunny Sachanandani
It seems that the off-screen buffers (or pixmaps) only need to be cleared while initializing.
Wed, 02 Jun 2010 11:45:15 +0530
Sunny Sachanandani
Fix X11_FillRects to work with double buffering as well as triple buffering. This requires that the buffer pixmap be cleared after every render.
Wed, 02 Jun 2010 09:01:37 +0530
Sunny Sachanandani
Fix the rendering color channels to be premultiplied with the alpha channel as thats what Xrender expects. Small fixes in X11_CreateTexture. Add some new functions in SDL_x11sym.h as well as support for Xrender.
Mon, 31 May 2010 17:04:20 +0530
Sunny Sachanandani
X11_RenderPresent now uses XRender to blit back-buffers to the screen.
Mon, 31 May 2010 15:09:36 +0530
Sunny Sachanandani
Xrender uses 16 bit color per channel. Fixed the color handling in X11_RenderFillRects to match this. Xrender just works now for filling rectangles :D .
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