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sdl-ios-xcode
log src/video/win32/SDL_gdirender.c @ 2842:
97ba0be8b565
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2008-11-30
Sam Lantinga
Fixed the list of supported YUV formats
2008-11-30
Sam Lantinga
Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
2008-11-25
Sam Lantinga
indent
2008-11-24
Sam Lantinga
Added software fallback for YUV overlay code when YUV textures aren't available.
2008-08-27
Darren Alton
Clean up.
gsoc2008_nds
2007-08-11
Sam Lantinga
Emphasized the separation between SDL_Surface and SDL_Texture
2006-08-28
Sam Lantinga
Added source color and alpha modulation support.
2006-08-07
Sam Lantinga
Added resize support for GDI and Direct3D renderers
2006-08-05
Sam Lantinga
SDL constants are all uppercase.
2006-07-22
Sam Lantinga
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
2006-07-22
Sam Lantinga
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
2006-07-19
Sam Lantinga
Starting on the OpenGL renderer...
2006-07-17
Sam Lantinga
Implemented Windows OpenGL support
2006-07-15
Sam Lantinga
Streamlined the API a bit and optimized the software renderer.
2006-07-14
Sam Lantinga
Prefer the D3D renderer over GDI, at least for testing.
2006-07-14
Sam Lantinga
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
2006-07-13
Sam Lantinga
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
2006-07-12
Sam Lantinga
First stab at a D3D renderer, only 30FPS so far... ?
2006-07-12
Sam Lantinga
debug cleanup
2006-07-12
Sam Lantinga
Playing around, trying to find a fast path with GDI
2006-07-12
Sam Lantinga
Solved the performance problems by introducing the concept of a single-buffered
2006-07-08
Sam Lantinga
Starting support for Direct3D render driver.
SDL-1.3
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