Sun, 18 Jul 2010 12:43:04 +0530 |
Sunny Sachanandani |
Start experimental branch for client-side rasterization.
experimental
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Sun, 18 Jul 2010 08:28:35 +0530 |
Sunny Sachanandani |
Got testsprite2 to work reasonably.
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Sat, 17 Jul 2010 15:53:29 +0530 |
Sunny Sachanandani |
Fixed a minor bug with texture blending.
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Sat, 17 Jul 2010 15:41:34 +0530 |
Sunny Sachanandani |
Remove some redundant code.
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Sat, 17 Jul 2010 15:38:24 +0530 |
Sunny Sachanandani |
Fixed so many things. See the changelog listed below.
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Wed, 14 Jul 2010 19:17:11 +0530 |
Sunny Sachanandani |
Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created.
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Fri, 09 Jul 2010 21:36:41 +0530 |
Sunny Sachanandani |
Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
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Thu, 01 Jul 2010 07:35:15 +0530 |
Sunny Sachanandani |
Fix blending modes for primitives.
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Sun, 27 Jun 2010 09:51:51 +0530 |
Sunny Sachanandani |
Preliminary support for blending modes on drawing operations.
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Tue, 22 Jun 2010 20:01:38 +0530 |
Sunny Sachanandani |
Texture rendering mostly works now. Even SDL_TEXTUREACCESS_STREAMING is supported now with a little overhead. Scaling of textures happens using XRender. :D
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Wed, 16 Jun 2010 10:50:01 +0530 |
Sunny Sachanandani |
SDL_Textures should work with XRender now provided that the texture format and screen format match. This is only a temporary limitation.
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Tue, 15 Jun 2010 19:10:06 +0530 |
Sunny Sachanandani |
X11_RenderDrawLines and X11_RenderDrawPoints use XRender now.
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Mon, 14 Jun 2010 18:22:48 +0530 |
Sunny Sachanandani |
X11_RenderFillRects and X11_RenderDrawRects use a server side mask pixmap of 1 bit depth now. All drawing on these pixmaps is done by server side functions such as XDrawRectangles and XFillRectangles.
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Tue, 08 Jun 2010 19:26:32 +0530 |
Sunny Sachanandani |
X11_DrawRects now uses a very hacky way of drawing rectangles with XRender. This will be improved in some time.
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