log src/video/SDL_video.c @ 1930:9483df98e011

age author description
Sun, 23 Jul 2006 00:55:25 +0000 Sam Lantinga Fixed compiler warnings
Sun, 23 Jul 2006 00:19:12 +0000 Sam Lantinga Fixed crash with multiple windows
Sat, 22 Jul 2006 21:58:17 +0000 Sam Lantinga Added SDL_GL_ExtensionSupported()
Sat, 22 Jul 2006 21:02:57 +0000 Sam Lantinga If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sat, 22 Jul 2006 19:51:48 +0000 Sam Lantinga Switch OpenGL contexts when switching render contexts.
Sat, 22 Jul 2006 08:33:18 +0000 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Wed, 19 Jul 2006 08:46:57 +0000 Sam Lantinga Fixed to compile while the OpenGL renderer is under construction
Wed, 19 Jul 2006 07:18:45 +0000 Sam Lantinga Starting on the OpenGL renderer...
Mon, 17 Jul 2006 06:47:33 +0000 Sam Lantinga Implemented Windows OpenGL support
Sun, 16 Jul 2006 09:34:01 +0000 Sam Lantinga Setting up the OpenGL support
Sat, 15 Jul 2006 19:30:18 +0000 Sam Lantinga Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
Sat, 15 Jul 2006 09:46:36 +0000 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
Fri, 14 Jul 2006 08:22:45 +0000 Sam Lantinga Prefer the D3D renderer over GDI, at least for testing.
Wed, 12 Jul 2006 06:39:26 +0000 Sam Lantinga Solved the performance problems by introducing the concept of a single-buffered