Mercurial > sdl-ios-xcode
log src/video/directfb/SDL_DirectFB_render.c @ 5272:93ea62a5ba8f
age | author | description |
---|---|---|
Fri, 11 Feb 2011 22:37:15 -0800 | Sam Lantinga | Happy 2011! :) |
Thu, 10 Feb 2011 14:44:25 -0800 | Sam Lantinga | Window coordinates are in the global space and windows are not tied to a particular display. |
Sat, 05 Feb 2011 16:07:10 -0800 | Sam Lantinga | Updated the DirectFB support, from Couriersud |
Wed, 02 Feb 2011 14:34:54 -0800 | Sam Lantinga | Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. |
Tue, 01 Feb 2011 21:23:43 -0800 | Sam Lantinga | Making the API simpler, removed support for palettized video modes and textures. |
Tue, 01 Feb 2011 20:50:04 -0800 | Sam Lantinga | The DrawRect API is implemented using lines |
Tue, 01 Feb 2011 12:19:46 -0800 | Sam Lantinga | Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering. |