log src/video/SDL_video.c @ 2328:91e601d9df8b

age author description
Fri, 14 Mar 2008 18:17:49 +0000 Bob Pendleton re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
Fri, 07 Mar 2008 17:20:37 +0000 Bob Pendleton more valgrind errors fixed. Plus I ran make indent which changed a few files.
Sat, 18 Aug 2007 05:39:09 +0000 Sam Lantinga Okay, still some bugs, but everything builds again...
Sat, 18 Aug 2007 01:44:21 +0000 Sam Lantinga More work in progress integrating SDL_Surface and the new SDL_Texture API
Fri, 17 Aug 2007 00:54:53 +0000 Sam Lantinga Moved the colorkey and per-surface alpha into the blit info,
Wed, 15 Aug 2007 03:52:31 +0000 Sam Lantinga Optimization suggested by Ryan:
Sat, 11 Aug 2007 20:54:31 +0000 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
Tue, 19 Jun 2007 05:53:56 +0000 Sam Lantinga Fixes for compiling with Visual C++ 8.0 Express Edition
Thu, 14 Jun 2007 06:32:36 +0000 Sam Lantinga Fixed running on Windows under VMware
Wed, 29 Nov 2006 10:22:59 +0000 Ryan C. Gordon Logic error in SDL_video.c (used bitwise OR instead of logical OR).
Sun, 29 Oct 2006 04:09:17 +0000 Ryan C. Gordon Removed AmigaOS code for 1.3 branch.
Sun, 01 Oct 2006 02:28:41 +0000 Sam Lantinga Replaced strncmp for SDL_VIDEODRIVER test with strcasecmp
Mon, 28 Aug 2006 03:17:39 +0000 Sam Lantinga Added source color and alpha modulation support.
Thu, 10 Aug 2006 15:15:06 +0000 Sam Lantinga The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :)
Thu, 10 Aug 2006 14:54:23 +0000 Sam Lantinga MacOS Classic is no longer supported.
Thu, 10 Aug 2006 14:35:42 +0000 Sam Lantinga David Hedbor is no longer maintaining the Qtopia code.
Sun, 06 Aug 2006 04:39:13 +0000 Sam Lantinga Allow the render context to do necessary work when the video mode changes.
Sun, 06 Aug 2006 00:09:04 +0000 Sam Lantinga Clarified the difference between render drivers and render contexts
Sat, 05 Aug 2006 22:34:23 +0000 Sam Lantinga In general, fill in pointers to structures, rather than return them.
Sat, 05 Aug 2006 17:09:42 +0000 Sam Lantinga SDL constants are all uppercase.
Wed, 02 Aug 2006 03:20:52 +0000 Sam Lantinga Added SDL_GetCurrentVideoDisplay()
Sat, 29 Jul 2006 21:51:00 +0000 Sam Lantinga Simplified driver window creation code.
Fri, 28 Jul 2006 08:43:17 +0000 Sam Lantinga Implemented X11 OpenGL support.
Wed, 26 Jul 2006 03:55:56 +0000 Sam Lantinga PicoGUI is no longer maintained by the author.
Wed, 26 Jul 2006 03:24:27 +0000 Sam Lantinga The AAlib driver is fun, but not worth rewriting for SDL 1.3
Wed, 26 Jul 2006 03:12:05 +0000 Sam Lantinga Hopefully glSDL has been superceded by the OpenGL render driver.
Wed, 26 Jul 2006 03:08:25 +0000 Sam Lantinga More DGA removal
Tue, 25 Jul 2006 07:14:40 +0000 Sam Lantinga Actually use the function we took the trouble to get the pointer for.
Tue, 25 Jul 2006 06:22:42 +0000 Sam Lantinga Implemented OpenGL support on Mac OS X
Mon, 24 Jul 2006 05:03:02 +0000 Sam Lantinga Implemented Cocoa window support
Sun, 23 Jul 2006 09:11:10 +0000 Sam Lantinga The Mac OS X Cocoa video driver is under construction...
Sun, 23 Jul 2006 00:55:25 +0000 Sam Lantinga Fixed compiler warnings
Sun, 23 Jul 2006 00:19:12 +0000 Sam Lantinga Fixed crash with multiple windows
Sat, 22 Jul 2006 21:58:17 +0000 Sam Lantinga Added SDL_GL_ExtensionSupported()
Sat, 22 Jul 2006 21:02:57 +0000 Sam Lantinga If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sat, 22 Jul 2006 19:51:48 +0000 Sam Lantinga Switch OpenGL contexts when switching render contexts.
Sat, 22 Jul 2006 08:33:18 +0000 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Wed, 19 Jul 2006 08:46:57 +0000 Sam Lantinga Fixed to compile while the OpenGL renderer is under construction
Wed, 19 Jul 2006 07:18:45 +0000 Sam Lantinga Starting on the OpenGL renderer...
Mon, 17 Jul 2006 06:47:33 +0000 Sam Lantinga Implemented Windows OpenGL support
Sun, 16 Jul 2006 09:34:01 +0000 Sam Lantinga Setting up the OpenGL support
Sat, 15 Jul 2006 19:30:18 +0000 Sam Lantinga Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
Sat, 15 Jul 2006 09:46:36 +0000 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
Fri, 14 Jul 2006 08:22:45 +0000 Sam Lantinga Prefer the D3D renderer over GDI, at least for testing.
Wed, 12 Jul 2006 06:39:26 +0000 Sam Lantinga Solved the performance problems by introducing the concept of a single-buffered
Mon, 10 Jul 2006 21:04:37 +0000 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Thu, 27 Apr 2006 08:39:51 +0000 Sam Lantinga Implemented bug #5
Thu, 27 Apr 2006 07:59:16 +0000 Sam Lantinga Implemented bug #2, 117: