log src/SDL_compat.c @ 3363:90aec03bf9fd

age author description
2009-09-19 Sam Lantinga Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
2009-05-23 Sam Lantinga indent
2009-03-23 Sam Lantinga Date: Thu, 05 Feb 2009 17:27:54 +0100
2009-01-13 Sam Lantinga Fixed NULL pointer dereference
2009-01-12 Sam Lantinga Fixed Visual C++ build
2009-01-12 Sam Lantinga Don't disable the screen saver by default for windows applications
2009-01-12 Sam Lantinga Added an API to enable/disable the screen saver.
2009-01-02 Sam Lantinga Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
2008-12-20 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
2008-12-16 Sam Lantinga Use the desktop format instead of an arbitrary one.
2008-12-12 Sam Lantinga Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
2008-12-08 Sam Lantinga Updated copyright date
2008-12-07 Sam Lantinga Fixed updating the video surface when the palette changes
2008-12-07 Sam Lantinga Better default format for Mac OS X
2008-12-06 Sam Lantinga Fixed SDL_SetAlpha compatibility function to match the documentation
2008-12-05 Sam Lantinga Fixed crashes when resizing video modes
2008-12-04 Sam Lantinga Allow resizing of SDL 1.2 compatibility video mode
2008-11-29 Sam Lantinga The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
2008-11-29 Sam Lantinga Fixed the texture format for the software fallback
2008-11-28 Sam Lantinga Clear the screen to actual black based on the format of the screen.
2008-11-25 Sam Lantinga indent
2008-11-24 Sam Lantinga Added software fallback for YUV overlay code when YUV textures aren't available.
2008-10-04 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-08-27 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-08-25 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-08-27 Darren Alton Clean up. gsoc2008_nds
2008-07-18 Holmes Futrell Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none. gsoc2008_iphone
2008-03-14 Bob Pendleton re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
2008-03-06 Bob Pendleton Fixing valgrind errors.
2008-02-05 Sam Lantinga First pass implementation of new SDL scancode concept, as discussed with
2007-08-18 Sam Lantinga Okay, still some bugs, but everything builds again...
2007-08-18 Sam Lantinga More work in progress integrating SDL_Surface and the new SDL_Texture API
2007-08-15 Sam Lantinga Fixed crash setting 0 bpp video mode.
2007-08-12 Sam Lantinga Fixed compile warnings with Visual C++
2007-08-11 Sam Lantinga Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
2007-08-11 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
2007-07-15 Sam Lantinga Merged fix for bug #457 from SDL 1.2
2007-07-06 Sam Lantinga Reverted mousewheel support in 1.2, since it breaks binary compatibility.
2007-07-06 Sam Lantinga Fixed bug #382
2007-06-19 Sam Lantinga Fixes for compiling with Visual C++ 8.0 Express Edition
2007-06-16 Sam Lantinga Key repeat is handled by the OS, since text input is now decoupled from physical key events.
2006-10-28 Sam Lantinga Fixed focus comptability bug
2006-09-23 Sam Lantinga Fixed bug #329
2006-08-28 Sam Lantinga Added source color and alpha modulation support.
2006-08-06 Sam Lantinga Added paletted OpenGL texture support.
2006-08-06 Sam Lantinga Clarified the difference between render drivers and render contexts
2006-08-05 Sam Lantinga In general, fill in pointers to structures, rather than return them.
2006-08-05 Sam Lantinga SDL constants are all uppercase.
2006-07-25 Sam Lantinga Implemented OpenGL support on Mac OS X
2006-07-22 Sam Lantinga If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
2006-07-17 Sam Lantinga Implemented Windows OpenGL support
2006-07-16 Sam Lantinga Setting up the OpenGL support
2006-07-15 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
2006-07-12 Sam Lantinga Solved the performance problems by introducing the concept of a single-buffered
2006-07-10 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10 Sam Lantinga SDL_Rect now uses int for position and size. SDL-1.3
2006-07-09 Sam Lantinga The general code handles restoring video mode/gamma/etc. when the window loses focus. SDL-1.3
2006-07-09 Sam Lantinga Implemented gamma correction on Windows. SDL-1.3
2006-07-08 Sam Lantinga SDL_PushEvent() calls the event filter code, and has a return value to tell SDL-1.3
2006-07-06 Sam Lantinga Proof of concept done - Win32 GDI implementation mostly complete. SDL-1.3