log src/video/SDL_renderer_gl.c @ 3011:8f4ed5ec2b06

age author description
Fri, 09 Jan 2009 20:43:30 +0000 Bob Pendleton I ran a global "make indent" it modified the following files.
Wed, 31 Dec 2008 08:05:21 +0000 Sam Lantinga Removed unused variable
Wed, 31 Dec 2008 07:56:56 +0000 Sam Lantinga iPhone build compiles again (drawing routines need to be implemented)
Tue, 30 Dec 2008 07:14:11 +0000 Sam Lantinga SetDrawColor() and SetDrawBlendMode() are optional
Tue, 30 Dec 2008 04:22:24 +0000 Sam Lantinga Swapped functions to match the other renderer files
Mon, 29 Dec 2008 19:48:01 +0000 Sam Lantinga Significant performance boost with blend mode none
Thu, 25 Dec 2008 05:11:29 +0000 Sam Lantinga Updated to build on Windows
Sun, 21 Dec 2008 17:39:41 +0000 Sam Lantinga Added RenderPiont() API
Sat, 20 Dec 2008 18:40:30 +0000 Sam Lantinga Turn on line antialiasing (requires blending to be enabled)
Sat, 20 Dec 2008 12:00:00 +0000 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
Mon, 08 Dec 2008 00:24:15 +0000 Sam Lantinga A little cleanup for SDL snapshot release
Sun, 07 Dec 2008 07:16:40 +0000 Ryan C. Gordon Comment cleanup.
Sun, 07 Dec 2008 07:06:34 +0000 Ryan C. Gordon Don't hardcode RECT for fragment program texture targets.
Sun, 07 Dec 2008 04:38:32 +0000 Sam Lantinga Slight optimization of the shader, no need to scale into 0..255
Sun, 07 Dec 2008 04:02:23 +0000 Sam Lantinga Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
Sat, 06 Dec 2008 18:37:06 +0000 Sam Lantinga The YCbCr texture extension works now that bytes_per_pixel() returns the
Sat, 06 Dec 2008 18:22:28 +0000 Sam Lantinga Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
Sat, 06 Dec 2008 17:43:10 +0000 Sam Lantinga The previous checkin fixes the crash, so at least we're not overrunning
Sat, 06 Dec 2008 17:41:01 +0000 Sam Lantinga Progress, maybe. :)
Sat, 06 Dec 2008 05:23:35 +0000 Sam Lantinga Rebind the context to the window area and update matrices when the window size changes
Sat, 06 Dec 2008 00:56:47 +0000 Ryan C. Gordon Initial pixel shader support for YUV textures in the GL renderer.
Fri, 05 Dec 2008 07:00:58 +0000 Sam Lantinga Whoops, can't call glOrtho() repeatedly
Fri, 05 Dec 2008 06:22:19 +0000 Sam Lantinga The matrices have already been set, so you don't have to re-set them.
Mon, 01 Dec 2008 00:05:31 +0000 Sam Lantinga Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
Mon, 01 Dec 2008 00:03:51 +0000 Sam Lantinga Finally got the right mojo for Apple's YUV texture format.
Sat, 29 Nov 2008 21:48:14 +0000 Sam Lantinga Temporary fix for Mac OS X crash in textoverlay
Sat, 29 Nov 2008 15:32:14 +0000 Sam Lantinga Whoops, we need this for subrect updates (testsprite)
Sat, 29 Nov 2008 06:29:33 +0000 Sam Lantinga Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
Sat, 22 Nov 2008 06:59:22 +0000 Sam Lantinga Preliminary support for YUV textures
Fri, 14 Mar 2008 18:17:49 +0000 Bob Pendleton re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being