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sdl-ios-xcode
log test/testshape.c @ 5235:
8efa43b915be
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Thu, 03 Feb 2011 00:54:29 -0800
Sam Lantinga
Simplified and improved the process of creating a texture from a surface.
Tue, 01 Feb 2011 19:19:43 -0800
Sam Lantinga
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 12:19:46 -0800
Sam Lantinga
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Thu, 27 Jan 2011 22:44:08 -0800
Sam Lantinga
Removed completely non-portable event thread hack.
Wed, 19 Jan 2011 11:35:31 -0800
Sam Lantinga
Removed extra space
Mon, 16 Aug 2010 09:55:35 -0400
egottlieb
Raised binarization cutoff to eliminate alpha-blending of trollface.
Sat, 14 Aug 2010 16:14:36 -0400
egottlieb
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
Fri, 06 Aug 2010 20:22:14 -0400
egottlieb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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