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sdl-ios-xcode
log src/render/SDL_sysrender.h @ 5235:
8efa43b915be
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Tue, 08 Feb 2011 10:04:09 -0800
Sam Lantinga
Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 20:06:26 -0800
Sam Lantinga
Added function SDL_RenderSetClipRect()
Sun, 06 Feb 2011 10:22:25 -0800
Sam Lantinga
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sun, 06 Feb 2011 00:00:13 -0800
Sam Lantinga
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
Sat, 05 Feb 2011 16:07:10 -0800
Sam Lantinga
Updated the DirectFB support, from Couriersud
Thu, 03 Feb 2011 00:22:18 -0800
Sam Lantinga
Making the API simpler, removed the writepixels interface
Thu, 03 Feb 2011 00:19:40 -0800
Sam Lantinga
Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800
Sam Lantinga
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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