Mercurial > sdl-ios-xcode
log include/SDL_render.h @ 5235:8efa43b915be
age | author | description |
---|---|---|
2011-02-08 | Sam Lantinga | Added function SDL_RenderSetClipRect() |
2011-02-07 | Sam Lantinga | Updated testoverlay2 to use the SDL 2D rendering API |
2011-02-03 | Sam Lantinga | Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. |
2011-02-03 | Sam Lantinga | Added an intro to the features and goals of the 2D rendering API. |
2011-02-03 | Sam Lantinga | Simplified and improved the process of creating a texture from a surface. |
2011-02-03 | Sam Lantinga | Making the API simpler, removed the writepixels interface |
2011-02-03 | Sam Lantinga | Made it possible to create a texture of any format, even if not supported by the renderer. |