2011-02-07 |
Sam Lantinga |
Renamed SDL_Key to SDL_Keycode to clarify terminology.
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2011-02-07 |
Sam Lantinga |
Renamed SDLKey and SDLMod for consistency
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2011-02-07 |
Sam Lantinga |
Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
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2011-02-06 |
Sam Lantinga |
Since we changed the API entirely, just remove the old function names
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2011-02-04 |
Sam Lantinga |
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
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2011-02-01 |
Sam Lantinga |
Split the rendering API out into a separate header file.
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2011-02-01 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
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2011-01-27 |
Sam Lantinga |
Improved timer implementation
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2011-01-24 |
Sam Lantinga |
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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2011-01-24 |
krogoway |
Renamed SDL_keysym to SDL_KeySym
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2011-01-21 |
Sam Lantinga |
Fixed bug #925
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2011-01-02 |
Sam Lantinga |
Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
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2010-12-12 |
Sam Lantinga |
Use the enumerated type for blend and scale mode instead of int
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2010-05-25 |
Sam Lantinga |
SDL_KillThread() is no longer supported - it was always dangerous! :)
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2010-03-25 |
Sam Lantinga |
General improvements for user custom event registration
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2010-03-09 |
Sam Lantinga |
Fixed bug #961
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2010-01-24 |
Sam Lantinga |
Fixed bug #926
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2010-01-21 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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2009-12-23 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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2009-12-16 |
Ryan C. Gordon |
Implemented SDL_setenv(), moved SDL_putenv() to compat.
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2009-12-14 |
Sam Lantinga |
The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
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2009-12-09 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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2009-10-19 |
Sam Lantinga |
Partial fix for bug #859
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2009-06-04 |
Bob Pendleton |
Added an ifdef so that if you
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2009-01-14 |
Sam Lantinga |
indent
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2009-01-13 |
Sam Lantinga |
Fixed NULL pointer dereference
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2008-12-12 |
Sam Lantinga |
Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
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2008-12-08 |
Sam Lantinga |
Updated copyright date
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2008-08-25 |
Sam Lantinga |
Missing keysym defines
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2008-03-14 |
Bob Pendleton |
ran make indent
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2008-03-14 |
Bob Pendleton |
re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
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2008-02-05 |
Sam Lantinga |
First pass implementation of new SDL scancode concept, as discussed with
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2008-01-08 |
Bob Pendleton |
Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
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2007-08-19 |
Sam Lantinga |
Date: Thu, 05 Jul 2007 14:02:33 -0700
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2007-08-18 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
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2007-08-18 |
Sam Lantinga |
More work in progress integrating SDL_Surface and the new SDL_Texture API
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2007-08-11 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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2007-07-06 |
Sam Lantinga |
Reverted mousewheel support in 1.2, since it breaks binary compatibility.
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2007-07-06 |
Sam Lantinga |
Fixed bug #382
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2007-06-16 |
Sam Lantinga |
Key repeat is handled by the OS, since text input is now decoupled from physical key events.
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2006-09-24 |
Sam Lantinga |
Formatting update
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2006-09-23 |
Sam Lantinga |
Fixed bug #329
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2006-07-25 |
Sam Lantinga |
Implemented OpenGL support on Mac OS X
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2006-07-16 |
Sam Lantinga |
Setting up the OpenGL support
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2006-07-10 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-07 |
Sam Lantinga |
Started on the OpenGL API revamp.
SDL-1.3
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2006-07-06 |
Sam Lantinga |
Proof of concept done - Win32 GDI implementation mostly complete.
SDL-1.3
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2006-06-27 |
Sam Lantinga |
Further progress on the new Windows video driver:
SDL-1.3
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2006-06-26 |
Sam Lantinga |
The screen/shadow surface flags are no longer needed
SDL-1.3
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2006-06-26 |
Sam Lantinga |
Whoops, forgot to indent
SDL-1.3
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2006-06-26 |
Sam Lantinga |
Started framework for Windows video driver
SDL-1.3
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2006-06-17 |
Sam Lantinga |
Finished palettized display handling.
SDL-1.3
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2006-06-16 |
Sam Lantinga |
Default palette entries to white, instead of black.
SDL-1.3
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2006-06-11 |
Sam Lantinga |
Overlay functions are being replaced by YUV textures.
SDL-1.3
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2006-06-07 |
Sam Lantinga |
Work in progress. :)
SDL-1.3
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2006-05-29 |
Sam Lantinga |
The test programs compile again.
SDL-1.3
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2006-05-29 |
Sam Lantinga |
more tweaking indent options
SDL-1.3
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2006-05-29 |
Sam Lantinga |
Implemented many compatibility functions
SDL-1.3
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2006-05-28 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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