log include/SDL_compat.h @ 5235:8efa43b915be

age author description
2011-02-07 Sam Lantinga Renamed SDL_Key to SDL_Keycode to clarify terminology.
2011-02-07 Sam Lantinga Renamed SDLKey and SDLMod for consistency
2011-02-07 Sam Lantinga Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
2011-02-06 Sam Lantinga Since we changed the API entirely, just remove the old function names
2011-02-04 Sam Lantinga Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
2011-02-01 Sam Lantinga Split the rendering API out into a separate header file.
2011-02-01 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
2011-01-27 Sam Lantinga Improved timer implementation
2011-01-24 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 krogoway Renamed SDL_keysym to SDL_KeySym
2011-01-21 Sam Lantinga Fixed bug #925
2011-01-02 Sam Lantinga Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
2010-12-12 Sam Lantinga Use the enumerated type for blend and scale mode instead of int
2010-05-25 Sam Lantinga SDL_KillThread() is no longer supported - it was always dangerous! :)
2010-03-25 Sam Lantinga General improvements for user custom event registration
2010-03-09 Sam Lantinga Fixed bug #961
2010-01-24 Sam Lantinga Fixed bug #926
2010-01-21 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2009-12-23 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
2009-12-16 Ryan C. Gordon Implemented SDL_setenv(), moved SDL_putenv() to compat.
2009-12-14 Sam Lantinga The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
2009-12-09 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
2009-10-19 Sam Lantinga Partial fix for bug #859
2009-06-04 Bob Pendleton Added an ifdef so that if you
2009-01-14 Sam Lantinga indent
2009-01-13 Sam Lantinga Fixed NULL pointer dereference
2008-12-12 Sam Lantinga Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
2008-12-08 Sam Lantinga Updated copyright date
2008-08-25 Sam Lantinga Missing keysym defines
2008-03-14 Bob Pendleton ran make indent
2008-03-14 Bob Pendleton re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
2008-02-05 Sam Lantinga First pass implementation of new SDL scancode concept, as discussed with
2008-01-08 Bob Pendleton Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
2007-08-19 Sam Lantinga Date: Thu, 05 Jul 2007 14:02:33 -0700
2007-08-18 Sam Lantinga Okay, still some bugs, but everything builds again...
2007-08-18 Sam Lantinga More work in progress integrating SDL_Surface and the new SDL_Texture API
2007-08-11 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
2007-07-06 Sam Lantinga Reverted mousewheel support in 1.2, since it breaks binary compatibility.
2007-07-06 Sam Lantinga Fixed bug #382
2007-06-16 Sam Lantinga Key repeat is handled by the OS, since text input is now decoupled from physical key events.
2006-09-24 Sam Lantinga Formatting update
2006-09-23 Sam Lantinga Fixed bug #329
2006-07-25 Sam Lantinga Implemented OpenGL support on Mac OS X
2006-07-16 Sam Lantinga Setting up the OpenGL support
2006-07-10 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-07 Sam Lantinga Started on the OpenGL API revamp. SDL-1.3
2006-07-06 Sam Lantinga Proof of concept done - Win32 GDI implementation mostly complete. SDL-1.3
2006-06-27 Sam Lantinga Further progress on the new Windows video driver: SDL-1.3
2006-06-26 Sam Lantinga The screen/shadow surface flags are no longer needed SDL-1.3
2006-06-26 Sam Lantinga Whoops, forgot to indent SDL-1.3
2006-06-26 Sam Lantinga Started framework for Windows video driver SDL-1.3
2006-06-17 Sam Lantinga Finished palettized display handling. SDL-1.3
2006-06-16 Sam Lantinga Default palette entries to white, instead of black. SDL-1.3
2006-06-11 Sam Lantinga Overlay functions are being replaced by YUV textures. SDL-1.3
2006-06-07 Sam Lantinga Work in progress. :) SDL-1.3
2006-05-29 Sam Lantinga The test programs compile again. SDL-1.3
2006-05-29 Sam Lantinga more tweaking indent options SDL-1.3
2006-05-29 Sam Lantinga Implemented many compatibility functions SDL-1.3
2006-05-28 Sam Lantinga Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. SDL-1.3