log src/video/uikit/SDL_uikitview.h @ 4509:8e91c3947210

age author description
2010-07-08 Sam Lantinga Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
2010-07-07 Sam Lantinga Re-implemented single mouse touches on the iPhone/iPad
2010-05-10 Sam Lantinga Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
2010-01-24 Sam Lantinga Fixed bug #926
2009-11-24 Sam Lantinga Eric Wing to Sam, hfutrell
2008-12-08 Sam Lantinga Updated copyright date
2008-10-04 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-08-16 Holmes Futrell Added comments, view now deletes keyboard upon dealloc, function declarations for iPhone keyboard additions now moved to SDL_uikitkeyboard.h. gsoc2008_iphone
2008-08-15 Holmes Futrell Removed log messages (printf and NSLog) gsoc2008_iphone
2008-08-13 Holmes Futrell Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself. gsoc2008_iphone
2008-07-29 Holmes Futrell This is the header file for SDL_uikitview.m ... somehow this file was not committed. gsoc2008_iphone
2008-07-22 Holmes Futrell Added standard SDL header comments gsoc2008_iphone
2008-07-17 Holmes Futrell SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well. gsoc2008_iphone