Mercurial > sdl-ios-xcode
log include/SDL_video.h @ 1545:8d9bb0cf2c2a
age | author | description |
---|---|---|
Wed, 15 Mar 2006 17:46:41 +0000 | Sam Lantinga | Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set. |
Mon, 13 Mar 2006 01:33:58 +0000 | Sam Lantinga | Fixed bug #139 |
Thu, 09 Mar 2006 15:11:15 +0000 | Sam Lantinga | Dynamic OpenGL loading is the default now. :) |
Fri, 10 Feb 2006 06:48:43 +0000 | Sam Lantinga | More header massaging... works great on Windows. ;-) |
Fri, 10 Feb 2006 03:19:02 +0000 | Sam Lantinga | *** empty log message *** |
Mon, 06 Feb 2006 08:28:51 +0000 | Sam Lantinga | It's now possible to build SDL without any C runtime at all on Windows, |