log
graph
tags
bookmarks
branches
changeset
browse
file
diff
comparison
annotate
file log
raw
help
Mercurial
>
sdl-ios-xcode
log src/video/x11/SDL_x11render.c @ 4589:
8d8a889530eb
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
less
more
|
(0)
-30
-10
-8
tip
age
author
description
Thu, 01 Jul 2010 07:35:15 +0530
Sunny Sachanandani
Fix blending modes for primitives.
Sun, 27 Jun 2010 09:51:51 +0530
Sunny Sachanandani
Preliminary support for blending modes on drawing operations.
Tue, 22 Jun 2010 20:01:38 +0530
Sunny Sachanandani
Texture rendering mostly works now. Even SDL_TEXTUREACCESS_STREAMING is supported now with a little overhead. Scaling of textures happens using XRender. :D
Wed, 16 Jun 2010 10:50:01 +0530
Sunny Sachanandani
SDL_Textures should work with XRender now provided that the texture format and screen format match. This is only a temporary limitation.
Tue, 15 Jun 2010 19:10:06 +0530
Sunny Sachanandani
X11_RenderDrawLines and X11_RenderDrawPoints use XRender now.
Mon, 14 Jun 2010 18:22:48 +0530
Sunny Sachanandani
X11_RenderFillRects and X11_RenderDrawRects use a server side mask pixmap of 1 bit depth now. All drawing on these pixmaps is done by server side functions such as XDrawRectangles and XFillRectangles.
Tue, 08 Jun 2010 19:26:32 +0530
Sunny Sachanandani
X11_DrawRects now uses a very hacky way of drawing rectangles with XRender. This will be improved in some time.
Wed, 02 Jun 2010 11:55:40 +0530
Sunny Sachanandani
It seems that the off-screen buffers (or pixmaps) only need to be cleared while initializing.
less
more
|
(0)
-30
-10
-8
tip