log src/video/SDL_renderer_sw.c @ 2409:8cd70487d040 gsoc2008_iphone

age author description
Sat, 18 Aug 2007 05:39:09 +0000 Sam Lantinga Okay, still some bugs, but everything builds again...
Fri, 17 Aug 2007 06:21:58 +0000 Sam Lantinga Work in progress: merging new texture features into SDL blit system
Sat, 11 Aug 2007 23:26:03 +0000 Sam Lantinga Exported the software renderer texture functions to make easier to create
Sat, 11 Aug 2007 20:54:31 +0000 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
Tue, 19 Jun 2007 05:53:56 +0000 Sam Lantinga Fixes for compiling with Visual C++ 8.0 Express Edition
Tue, 29 Aug 2006 08:24:16 +0000 Sam Lantinga Take advantage of the existing SDL blitters for normal copy blits.
Mon, 28 Aug 2006 14:10:46 +0000 Sam Lantinga Optimized the copy blitters a little bit
Mon, 28 Aug 2006 03:17:39 +0000 Sam Lantinga Added source color and alpha modulation support.
Sun, 06 Aug 2006 07:29:38 +0000 Sam Lantinga Fixed bug recreating OpenGL textures on window resize
Sun, 06 Aug 2006 04:57:28 +0000 Sam Lantinga Added window resize support for the software renderer
Sun, 06 Aug 2006 04:39:13 +0000 Sam Lantinga Allow the render context to do necessary work when the video mode changes.
Sat, 05 Aug 2006 17:09:42 +0000 Sam Lantinga SDL constants are all uppercase.
Sun, 23 Jul 2006 00:55:25 +0000 Sam Lantinga Fixed compiler warnings
Sun, 23 Jul 2006 00:48:12 +0000 Sam Lantinga Added an environment variable to select which driver the software renderer will use.
Sat, 22 Jul 2006 08:33:18 +0000 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.