Mercurial > sdl-ios-xcode
log src/video/win32/SDL_gdirender.c @ 1920:8a162bfdc838
age | author | description |
---|---|---|
Sat, 22 Jul 2006 08:33:18 +0000 | Sam Lantinga | Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations. |
Wed, 19 Jul 2006 07:18:45 +0000 | Sam Lantinga | Starting on the OpenGL renderer... |
Mon, 17 Jul 2006 06:47:33 +0000 | Sam Lantinga | Implemented Windows OpenGL support |
Sat, 15 Jul 2006 09:46:36 +0000 | Sam Lantinga | Streamlined the API a bit and optimized the software renderer. |
Fri, 14 Jul 2006 08:22:45 +0000 | Sam Lantinga | Prefer the D3D renderer over GDI, at least for testing. |
Fri, 14 Jul 2006 06:40:53 +0000 | Sam Lantinga | More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet... |
Thu, 13 Jul 2006 08:13:02 +0000 | Sam Lantinga | Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition. |