Mon, 25 Jun 2007 00:50:20 +0000 |
Sam Lantinga |
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
SDL-1.2
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Sat, 23 Sep 2006 23:07:52 +0000 |
Sam Lantinga |
Fixed bug #294
SDL-1.2
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Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Sat, 24 Jun 2006 04:30:01 +0000 |
Sam Lantinga |
Fixed bug #258
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Sat, 24 Jun 2006 03:41:14 +0000 |
Sam Lantinga |
Fixed bug #255
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Sun, 07 May 2006 04:02:48 +0000 |
Sam Lantinga |
Fixed bug #217
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Sat, 24 Jun 2006 04:31:42 +0000 |
Sam Lantinga |
Merged fix for bug #258 from SDL 1.2
SDL-1.3
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Sat, 24 Jun 2006 03:43:21 +0000 |
Sam Lantinga |
Merged memory leak fix from SDL 1.2
SDL-1.3
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Mon, 29 May 2006 04:04:35 +0000 |
Sam Lantinga |
more tweaking indent options
SDL-1.3
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Sun, 28 May 2006 13:04:16 +0000 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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Wed, 17 May 2006 08:18:28 +0000 |
Sam Lantinga |
Merge trunk-1.3-3
SDL-1.3
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Mon, 01 May 2006 06:58:33 +0000 |
Sam Lantinga |
glSDL support
SDL-1.3
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Wed, 15 Mar 2006 17:46:41 +0000 |
Sam Lantinga |
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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Tue, 14 Mar 2006 04:00:03 +0000 |
Sam Lantinga |
(patch tweaked a bit)
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Tue, 07 Mar 2006 05:21:32 +0000 |
Sam Lantinga |
More Win64 updates
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