Sun, 09 May 2010 12:58:58 +0800 |
Jjgod Jiang |
Fix right mouse event handling in Cocoa
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Wed, 29 Sep 2010 21:13:52 -0700 |
Sam Lantinga |
Make the union nameless to reduce the complexity of the API.
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Mon, 27 Sep 2010 01:24:05 -0700 |
Sam Lantinga |
Merged the Windows custom window system hooks into the union used by X11.
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Sun, 22 Aug 2010 13:45:56 -0700 |
Sam Lantinga |
Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
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Mon, 26 Jul 2010 21:48:53 -0400 |
Eli Gottlieb |
Working on Cocoa implementation.
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Fri, 13 Aug 2010 17:05:06 -0700 |
Sam Lantinga |
Fixed so the origin of the touch events is the upper left.
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Sat, 31 Jul 2010 20:55:33 -0700 |
Sam Lantinga |
Fixed sending motion and finger up events
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Sat, 31 Jul 2010 20:38:37 -0700 |
Sam Lantinga |
Fixed various type and print format issues
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Sat, 31 Jul 2010 20:02:54 +0400 |
jimtla |
Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).
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Fri, 30 Jul 2010 23:18:35 +0400 |
jimtla |
Upgraded touchId/fingerId to long. Changed position variables to floats.
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Thu, 29 Jul 2010 12:26:59 -0400 |
Jim Grandpre |
Added better logging
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Thu, 29 Jul 2010 12:24:34 -0400 |
Jim Grandpre |
Prevented SDL_SendDown from sending on nonexistent touch devices.
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Wed, 28 Jul 2010 23:32:13 -0700 |
Sam Lantinga |
Fixed the code so we receive Cocoa touch events
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Thu, 08 Jul 2010 22:54:03 -0700 |
Sam Lantinga |
Added an event when the clipboard is updated, triggered after the window gains the keyboard focus.
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Thu, 08 Jul 2010 00:03:39 -0700 |
Sam Lantinga |
I missed the Objective C files when updating the copyright date...
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Mon, 05 Jul 2010 22:48:13 -0700 |
Sam Lantinga |
Cleaned up the mouse window focus handling: you always pass in the relative window when sending a mouse event.
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Sun, 09 May 2010 20:47:22 -0700 |
Sam Lantinga |
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
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Thu, 21 Jan 2010 07:28:01 +0000 |
Sam Lantinga |
Fixed Cocoa and OpenGL builds
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Sun, 06 Dec 2009 08:39:01 +0000 |
Sam Lantinga |
The window position is display relative, at least for now...
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Sun, 06 Dec 2009 08:16:23 +0000 |
Sam Lantinga |
Fixed crash
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Sun, 06 Dec 2009 08:03:38 +0000 |
Sam Lantinga |
Added an API function to query geometry of multiple monitors:
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Sat, 05 Dec 2009 19:57:49 +0000 |
Sam Lantinga |
Fixed compilation on Mac OS X 10.4
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Thu, 03 Dec 2009 08:33:39 +0000 |
Sam Lantinga |
Fixed mouse events for fullscreen windows on Mac OS X
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Wed, 02 Dec 2009 07:25:06 +0000 |
Sam Lantinga |
Changed so that it's obvious that the two code blocks are related.
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Wed, 02 Dec 2009 06:10:18 +0000 |
Sam Lantinga |
Fixed mouse coordinates for fullscreen mode
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Tue, 01 Dec 2009 12:08:34 +0000 |
Sam Lantinga |
The window positions are relative to the origin of the windowing system (upper left of the primary display).
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Tue, 01 Dec 2009 11:50:00 +0000 |
Sam Lantinga |
Added support for placing windows on different displays
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Fri, 23 Oct 2009 04:08:32 +0000 |
Sam Lantinga |
Adam Strzelecki to SDL
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Thu, 22 Oct 2009 04:46:11 +0000 |
Sam Lantinga |
Adam Strzelecki to SDL
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