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sdl-ios-xcode
log Xcode/SDL/SDL.xcodeproj/project.pbxproj @ 5201:
7c3422025c35
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2011-02-06
Sam Lantinga
Updated Mac OS X and iOS projects
2011-02-03
Sam Lantinga
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
2011-02-03
Sam Lantinga
Made it possible to create a texture of any format, even if not supported by the renderer.
2011-02-02
Sam Lantinga
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
2011-01-25
Sam Lantinga
Fixed bug #1102
2011-01-25
Sam Lantinga
Fixed bug #1103
2011-01-19
Sam Lantinga
Fixed missing source files in static library target
2011-01-15
Sam Lantinga
Updated the atomic API for better use cases
2011-01-02
Sam Lantinga
Final touches on renaming SDL_eventtouch to SDL_x11touch
2010-11-16
Andreas Schiffler
Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
2010-08-22
Sam Lantinga
Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
2010-08-03
egottlieb
Got basic, pre-actually-writing-anything Cocoa to build.
2010-07-24
jimtla
Added preliminary touch code to SDL_cocoakeyboard.m
2010-07-22
jimtla
Fixed x11 compile bugs.
2010-07-09
Sam Lantinga
Added an event when the clipboard is updated, triggered after the window gains the keyboard focus.
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