log Xcode-iPhoneOS/Demos/src/happy.c @ 5269:7ace5f8f432f

age author description
2011-02-07 Sam Lantinga You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
2011-02-07 Sam Lantinga OpenGL ES 2.0 rendering LIVES!
2011-02-06 Sam Lantinga Updated the iPhone demos for the new API
2010-01-21 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2009-09-19 Sam Lantinga This name inconsistency has been bugging me for a while...