log src/render/opengles/SDL_render_gles.c @ 5275:7aba0406c273

age author description
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Fri, 11 Feb 2011 00:25:44 -0800 Sam Lantinga Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Tue, 08 Feb 2011 10:38:12 -0800 Sam Lantinga Reduce duplicated code in the texture update code paths
Tue, 08 Feb 2011 10:04:09 -0800 Sam Lantinga Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 20:06:26 -0800 Sam Lantinga Added function SDL_RenderSetClipRect()
Sun, 06 Feb 2011 10:22:25 -0800 Sam Lantinga Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sun, 06 Feb 2011 02:35:14 -0800 Sam Lantinga Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sun, 06 Feb 2011 00:48:41 -0800 Sam Lantinga Minor consistency cleanup and documentation link update.
Sun, 06 Feb 2011 00:00:13 -0800 Sam Lantinga Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
Sat, 05 Feb 2011 12:01:11 -0800 Sam Lantinga Renamed files for consistency base src/render/opengles/SDL_renderer_gles.c@85e7d8492f31