Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
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Fri, 11 Feb 2011 00:25:44 -0800 |
Sam Lantinga |
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
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Tue, 08 Feb 2011 10:38:12 -0800 |
Sam Lantinga |
Reduce duplicated code in the texture update code paths
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Tue, 08 Feb 2011 10:04:09 -0800 |
Sam Lantinga |
Made it possible to disable the rendering subsystem with configure --disable-render
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Mon, 07 Feb 2011 20:06:26 -0800 |
Sam Lantinga |
Added function SDL_RenderSetClipRect()
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Sun, 06 Feb 2011 10:22:25 -0800 |
Sam Lantinga |
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
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Sun, 06 Feb 2011 02:35:14 -0800 |
Sam Lantinga |
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
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Sun, 06 Feb 2011 00:48:41 -0800 |
Sam Lantinga |
Minor consistency cleanup and documentation link update.
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Sun, 06 Feb 2011 00:00:13 -0800 |
Sam Lantinga |
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
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Sat, 05 Feb 2011 12:01:11 -0800 |
Sam Lantinga |
Renamed files for consistency
base
src/render/opengles/SDL_renderer_gles.c@85e7d8492f31
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