Fri, 04 Feb 2011 12:26:01 -0800 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
|
Thu, 03 Feb 2011 15:49:37 -0800 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
|
Thu, 03 Feb 2011 11:16:57 -0800 |
Sam Lantinga |
Extended SDL_SetWindowData() to allow arbitrary named values.
|
Wed, 02 Feb 2011 14:34:54 -0800 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
|
Tue, 01 Feb 2011 21:40:03 -0800 |
Sam Lantinga |
Nobody is currently maintaining the QNX code, so removing it for now.
|
Tue, 01 Feb 2011 21:23:43 -0800 |
Sam Lantinga |
Making the API simpler, removed support for palettized video modes and textures.
|
Tue, 01 Feb 2011 20:50:04 -0800 |
Sam Lantinga |
The DrawRect API is implemented using lines
|
Tue, 01 Feb 2011 19:19:43 -0800 |
Sam Lantinga |
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
|
Tue, 01 Feb 2011 15:02:21 -0800 |
Sam Lantinga |
Split the rendering API out into a separate header file.
|
Mon, 31 Jan 2011 23:37:30 -0800 |
Sam Lantinga |
Making the API simpler, texture color and alpha modulation are supported by all renderers.
|
Mon, 31 Jan 2011 22:44:43 -0800 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
|
Thu, 27 Jan 2011 00:06:36 -0800 |
Sam Lantinga |
Nobody is maintaining RISC OS code, so I'm removing it for now.
|
Thu, 20 Jan 2011 18:04:05 -0800 |
Sam Lantinga |
Fixed bug #925
|
Wed, 19 Jan 2011 22:25:40 -0800 |
Sam Lantinga |
PS3 Linux is no more...
|
Wed, 19 Jan 2011 22:21:31 -0800 |
Sam Lantinga |
Nobody has stepped up to maintain an svgalib driver. Bye bye! :)
|
Wed, 19 Jan 2011 22:18:45 -0800 |
Sam Lantinga |
Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :)
|
Sun, 12 Dec 2010 15:19:05 -0800 |
Sam Lantinga |
Use the enumerated type for blend and scale mode instead of int
|
Sun, 22 Aug 2010 13:45:56 -0700 |
Sam Lantinga |
Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
|
Sun, 15 Aug 2010 18:52:57 -0400 |
Eli Gottlieb |
Changed flags and positioning (for the fake-hiding) as Andreas recommended.
|
Sat, 14 Aug 2010 16:14:36 -0400 |
egottlieb |
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
|
Mon, 26 Jul 2010 20:41:45 -0400 |
Eli Gottlieb |
OK, it appears that dramatic hacks are not necessary to make Cocoa work...
|
Mon, 26 Jul 2010 17:27:04 -0400 |
Eli Gottlieb |
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
|
Thu, 22 Jul 2010 23:11:01 -0400 |
Eli Gottlieb |
Added color-key mode and redid the code to work with it.
|
Wed, 30 Jun 2010 16:19:44 -0400 |
Eli Gottlieb |
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
|
Sun, 22 Aug 2010 12:39:27 -0700 |
Sam Lantinga |
Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME
|
Sun, 18 Jul 2010 13:48:23 -0400 |
dewyatt |
Merge with main repo (mainly for non-printable character fix)
|
Mon, 12 Jul 2010 14:17:43 -0400 |
dewyatt |
Changed Start/StopTextInput back to not take any parameters.
|
Sat, 10 Jul 2010 13:15:47 -0400 |
dewyatt |
Changed StopTextInput to take an SDL_Window parameter.
|
Thu, 08 Jul 2010 01:35:47 -0400 |
dewyatt |
Changed StartTextInput to take an SDL_Window parameter.
|
Sun, 22 Aug 2010 12:23:55 -0700 |
Sam Lantinga |
Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
|