Mercurial > sdl-ios-xcode
log src/SDL_compat.c @ 5247:78ce7bfd0faf
age | author | description |
---|---|---|
Fri, 04 Feb 2011 12:22:52 -0800 | Sam Lantinga | Removed unused variables |
Thu, 03 Feb 2011 21:13:55 -0800 | Sam Lantinga | Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. |
Thu, 03 Feb 2011 16:57:38 -0800 | Sam Lantinga | Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf |
Thu, 03 Feb 2011 01:13:48 -0800 | Sam Lantinga | Create the video texture based on the available texture formats, not the backbuffer format. |
Thu, 03 Feb 2011 00:19:40 -0800 | Sam Lantinga | Made it possible to create a texture of any format, even if not supported by the renderer. |
Tue, 01 Feb 2011 21:23:43 -0800 | Sam Lantinga | Making the API simpler, removed support for palettized video modes and textures. |
Tue, 01 Feb 2011 19:19:43 -0800 | Sam Lantinga | The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future. |