Mercurial > sdl-ios-xcode
log test/automated/render/render.c @ 4615:789483a20081
age | author | description |
---|---|---|
2010-01-21 | Sam Lantinga | Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. |
2009-12-23 | Sam Lantinga | Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color. |
2009-12-14 | Sam Lantinga | Added a test to check the read/write pixels API |
2009-12-09 | Sam Lantinga | Added interfaces for batch drawing of points, lines and rects: |
2009-12-07 | Sam Lantinga | On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle. |
2009-11-22 | Sam Lantinga | More fixes to compile under Visual C++ |
2009-11-22 | Sam Lantinga | Fixed include paths for Visual C++ |
2009-11-21 | Sam Lantinga | We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests. |