Mercurial > sdl-ios-xcode
log src/video/win32/SDL_gdirender.c @ 2258:771bd3389e3a
age | author | description |
---|---|---|
Sat, 11 Aug 2007 20:54:31 +0000 | Sam Lantinga | Emphasized the separation between SDL_Surface and SDL_Texture |
Mon, 28 Aug 2006 03:17:39 +0000 | Sam Lantinga | Added source color and alpha modulation support. |
Mon, 07 Aug 2006 05:24:13 +0000 | Sam Lantinga | Added resize support for GDI and Direct3D renderers |
Sat, 05 Aug 2006 17:09:42 +0000 | Sam Lantinga | SDL constants are all uppercase. |
Sat, 22 Jul 2006 21:02:57 +0000 | Sam Lantinga | If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled. |
Sat, 22 Jul 2006 08:33:18 +0000 | Sam Lantinga | Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations. |
Wed, 19 Jul 2006 07:18:45 +0000 | Sam Lantinga | Starting on the OpenGL renderer... |