Wed, 15 Aug 2007 04:04:17 +0000 |
Sam Lantinga |
Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
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Mon, 13 Aug 2007 02:38:59 +0000 |
Sam Lantinga |
Advertise the most efficient format for the screen. Of course SDL code needs
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Sun, 12 Aug 2007 18:53:51 +0000 |
Sam Lantinga |
This is byte order dependent.
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Sun, 12 Aug 2007 16:53:58 +0000 |
Sam Lantinga |
Test using glTextureRangeAPPLE
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Sun, 12 Aug 2007 07:02:28 +0000 |
Sam Lantinga |
Optimized OpenGL renderer for Mac OS X.
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Sat, 11 Aug 2007 20:54:31 +0000 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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Mon, 28 Aug 2006 03:27:59 +0000 |
Sam Lantinga |
Cleanup for the last checkin
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Mon, 28 Aug 2006 03:17:39 +0000 |
Sam Lantinga |
Added source color and alpha modulation support.
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Mon, 07 Aug 2006 05:24:13 +0000 |
Sam Lantinga |
Added resize support for GDI and Direct3D renderers
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Sun, 06 Aug 2006 23:34:59 +0000 |
Sam Lantinga |
Added paletted OpenGL texture support.
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Sun, 06 Aug 2006 04:39:13 +0000 |
Sam Lantinga |
Allow the render context to do necessary work when the video mode changes.
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Sat, 05 Aug 2006 17:09:42 +0000 |
Sam Lantinga |
SDL constants are all uppercase.
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Fri, 28 Jul 2006 08:43:17 +0000 |
Sam Lantinga |
Implemented X11 OpenGL support.
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Sun, 23 Jul 2006 00:19:12 +0000 |
Sam Lantinga |
Fixed crash with multiple windows
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Sat, 22 Jul 2006 23:04:41 +0000 |
Sam Lantinga |
OpenGL renderer is feature complete!
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