2009-09-05 |
Sam Lantinga |
Fixed issues building 64-bit Windows binary
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2008-12-08 |
Sam Lantinga |
Updated copyright date
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2007-06-14 |
Sam Lantinga |
make indent
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2007-06-04 |
Ryan C. Gordon |
Merged r3047:3048 from branches/SDL-1.2: SDL_revcpy() off-by-one fix.
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2007-02-15 |
Ryan C. Gordon |
Merged r2979:2980 from branches/SDL-1.2: unsigned char in ctype funcs.
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2006-07-19 |
Sam Lantinga |
Implemented blend modes in the D3D renderer
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2006-07-14 |
Sam Lantinga |
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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2006-07-13 |
Sam Lantinga |
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
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2006-07-10 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-06-20 |
Sam Lantinga |
Fixed bug #251
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2006-06-20 |
Sam Lantinga |
Fixed bug #251
SDL-1.3
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2006-05-29 |
Sam Lantinga |
more tweaking indent options
SDL-1.3
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2006-05-28 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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2006-05-17 |
Sam Lantinga |
Merge trunk-1.3-3
SDL-1.3
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2006-03-13 |
Sam Lantinga |
Added _strnicmp support
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2006-03-13 |
Sam Lantinga |
Win32 fixes
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2006-03-13 |
Sam Lantinga |
Added UTF-8 <-> UTF-16 <-> UTF-32 <-> UCS-2 <-> UCS-4 conversion capability
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2006-03-01 |
Sam Lantinga |
Fixed a bunch of 64-bit compatibility problems
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2006-02-21 |
Sam Lantinga |
Use consistent identifiers for the various platforms we support.
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2006-02-19 |
Sam Lantinga |
Use only safe string functions
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2006-02-10 |
Sam Lantinga |
More header massaging... works great on Windows. ;-)
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2006-02-09 |
Sam Lantinga |
Fixed build problem with SDL_string.c
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2006-02-07 |
Sam Lantinga |
*** empty log message ***
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2006-02-07 |
Sam Lantinga |
Configure dynamically generates SDL_config.h
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2006-02-07 |
Sam Lantinga |
Removed uses of stdlib.h and string.h
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2006-02-07 |
Sam Lantinga |
Use SDL_ prefixed versions of C library functions.
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2006-02-06 |
Sam Lantinga |
It's now possible to build SDL without any C runtime at all on Windows,
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