log include/SDL_video.h @ 5192:6f6a9340fb93

age author description
Thu, 03 Feb 2011 15:49:37 -0800 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 11:16:57 -0800 Sam Lantinga Extended SDL_SetWindowData() to allow arbitrary named values.
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Tue, 01 Feb 2011 21:23:43 -0800 Sam Lantinga Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 15:02:21 -0800 Sam Lantinga Split the rendering API out into a separate header file.
Tue, 01 Feb 2011 12:44:52 -0800 Sam Lantinga Renumbered the renderer flags
Tue, 01 Feb 2011 12:19:46 -0800 Sam Lantinga Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Mon, 31 Jan 2011 23:37:30 -0800 Sam Lantinga Making the API simpler, texture color and alpha modulation are supported by all renderers.
Mon, 31 Jan 2011 23:23:57 -0800 Sam Lantinga Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:44:43 -0800 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Thu, 27 Jan 2011 22:44:08 -0800 Sam Lantinga Removed completely non-portable event thread hack.
Wed, 12 Jan 2011 09:47:33 -0800 Sam Lantinga Updated headers to match wiki documentation
Sun, 12 Dec 2010 15:19:05 -0800 Sam Lantinga Use the enumerated type for blend and scale mode instead of int
Sat, 18 Sep 2010 17:12:19 -0700 Sam Lantinga Fixed grammar, thanks to Sheena's suggestion.
Tue, 14 Sep 2010 21:57:29 -0700 Sam Lantinga Fixed documentation
Sun, 29 Aug 2010 22:34:50 -0700 Sam Lantinga Documentation consistency
Sun, 29 Aug 2010 22:28:38 -0700 Sam Lantinga Documentation consistency
Sun, 29 Aug 2010 22:22:27 -0700 Sam Lantinga Fixed typo in header
Sun, 29 Aug 2010 22:12:59 -0700 Sam Lantinga Documentation clarification
Sun, 29 Aug 2010 21:41:11 -0700 Sam Lantinga Suspending the screensaver defaults off.
Sun, 29 Aug 2010 15:26:12 -0700 Sam Lantinga Documentation clarification
Sun, 22 Aug 2010 13:45:56 -0700 Sam Lantinga Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
Tue, 06 Jul 2010 22:05:22 -0400 Eli Gottlieb Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
Wed, 30 Jun 2010 16:19:44 -0400 Eli Gottlieb Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Thu, 03 Jun 2010 17:21:40 -0400 Eli Gottlieb Fixed up new functions and files so that they build as part of SDL.
Thu, 03 Jun 2010 16:21:04 -0400 Eli Gottlieb Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
Thu, 03 Jun 2010 14:43:38 -0400 Eli Gottlieb Added management and drawing functions for ellipses and polygons.
Wed, 28 Jul 2010 00:54:23 -0700 Sam Lantinga Merged Sunny's XRender changes from SDL-gsoc2010_xrender
Thu, 22 Jul 2010 10:53:41 +0530 Sunny Sachanandani Advertise support for all supported texture formats.
Sun, 09 May 2010 20:47:22 -0700 Sam Lantinga Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Mon, 21 Sep 2009 09:38:10 +0000 Sam Lantinga Fixed bug #706 SDL-1.2
Mon, 13 Apr 2009 09:03:35 +0000 Sam Lantinga Fixed bug #421 SDL-1.2
Mon, 08 Dec 2008 00:25:42 +0000 Sam Lantinga Updated copyright date SDL-1.2
Wed, 04 Apr 2007 09:40:40 +0000 Ryan C. Gordon Const correctness patch for SDL_MapRGB and SDL_MapRGBA. SDL-1.2
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Fri, 22 Jan 2010 06:50:17 +0000 Sam Lantinga Documentation consistency
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Mon, 18 Jan 2010 14:16:47 +0000 Sam Lantinga Fixed compiler warning
Wed, 30 Dec 2009 19:10:41 +0000 Sam Lantinga Removed in the interest of actually finishing 1.3. :)
Wed, 23 Dec 2009 01:55:00 +0000 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Wed, 09 Dec 2009 15:56:56 +0000 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
Sun, 06 Dec 2009 08:03:38 +0000 Sam Lantinga Added an API function to query geometry of multiple monitors:
Sat, 05 Dec 2009 05:13:17 +0000 Sam Lantinga Made the window flag comments more consistent
Sat, 05 Dec 2009 04:39:59 +0000 Sam Lantinga Added related functions
Tue, 01 Dec 2009 05:57:15 +0000 Sam Lantinga Work in progress on multi-display support:
Wed, 25 Nov 2009 07:42:23 +0000 Sam Lantinga SDL_CreateWindowFrom() is actually going to be supported. :)
Wed, 25 Nov 2009 06:24:15 +0000 Sam Lantinga Clarified the windowID parameter
Mon, 16 Nov 2009 07:13:07 +0000 Sam Lantinga You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Mon, 19 Oct 2009 13:31:58 +0000 Sam Lantinga Partial fix for bug #859
Sat, 17 Oct 2009 07:36:45 +0000 Sam Lantinga iPhone interruption patch / SDL 1.3
Sun, 02 Aug 2009 18:39:57 +0000 Sam Lantinga Clarified API documentation
Tue, 07 Jul 2009 14:02:57 +0000 Sam Lantinga Documentation fix fix
Mon, 06 Jul 2009 21:48:52 +0000 Bob Pendleton Documentation fix.
Thu, 02 Jul 2009 16:53:56 +0000 Bob Pendleton Another documentation fix, Thanks to Mason Wheeler for finding these.
Thu, 02 Jul 2009 16:15:55 +0000 Bob Pendleton Documentation fix.
Tue, 30 Jun 2009 22:19:10 +0000 Bob Pendleton Corrected documentation error for SDL_RenderFill.
Sat, 23 May 2009 22:41:08 +0000 Sam Lantinga indent
Thu, 06 Aug 2009 08:59:53 +0000 Jiang Jiang Further polish API, fix crash in test program. gsoc2009_IME
Thu, 06 Aug 2009 08:56:48 +0000 Jiang Jiang Update API, first step: make it build gsoc2009_IME
Fri, 26 Jun 2009 10:37:57 +0000 Jiang Jiang Basic text input API gsoc2009_IME
Tue, 24 Mar 2009 10:43:53 +0000 Sam Lantinga Date: Sun, 22 Mar 2009 12:52:29 +0000
Sun, 15 Mar 2009 15:50:18 +0000 Sam Lantinga Fixed return value for SDL_CreateRenderer()
Mon, 09 Feb 2009 05:32:12 +0000 Sam Lantinga Added test program for SDL_CreateWindowFrom()
Mon, 12 Jan 2009 22:36:12 +0000 Couriersud Fix third party "-Wall -Werror" builds
Mon, 12 Jan 2009 06:19:05 +0000 Sam Lantinga Added an API to enable/disable the screen saver.
Sun, 04 Jan 2009 17:14:27 +0000 Sam Lantinga indent
Fri, 02 Jan 2009 17:39:48 +0000 Sam Lantinga Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
Fri, 02 Jan 2009 09:50:25 +0000 Sam Lantinga The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
Mon, 22 Dec 2008 05:29:55 +0000 Sam Lantinga typo fix
Sun, 21 Dec 2008 17:39:41 +0000 Sam Lantinga Added RenderPiont() API
Sat, 20 Dec 2008 12:32:38 +0000 Sam Lantinga Minor corrections
Sat, 20 Dec 2008 12:00:00 +0000 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Tue, 02 Sep 2008 20:27:47 +0000 Holmes Futrell Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr
Fri, 18 Jul 2008 18:05:54 +0000 Holmes Futrell Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance. gsoc2008_iphone
Mon, 10 Sep 2007 12:20:02 +0000 Sam Lantinga Split out the SDL_rect and SDL_surface functions into their own headers.
Sat, 18 Aug 2007 05:39:09 +0000 Sam Lantinga Okay, still some bugs, but everything builds again...
Sat, 18 Aug 2007 01:44:21 +0000 Sam Lantinga More work in progress integrating SDL_Surface and the new SDL_Texture API
Sat, 11 Aug 2007 20:54:31 +0000 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
Sun, 22 Jul 2007 13:22:47 +0000 Sam Lantinga Fixed bug #467
Wed, 20 Jun 2007 00:01:04 +0000 Bob Pendleton Added a WindowID to the user event and cleaned up a little bit of formating
Thu, 14 Jun 2007 13:21:29 +0000 Sam Lantinga make indent
Wed, 04 Apr 2007 09:43:53 +0000 Ryan C. Gordon Merged r3007:3008 from branches/SDL-1.2: MapRGB/MapRGBA const correctness.
Mon, 28 Aug 2006 03:27:59 +0000 Sam Lantinga Cleanup for the last checkin
Mon, 28 Aug 2006 03:17:39 +0000 Sam Lantinga Added source color and alpha modulation support.
Sun, 06 Aug 2006 00:09:04 +0000 Sam Lantinga Clarified the difference between render drivers and render contexts
Sat, 05 Aug 2006 22:41:33 +0000 Sam Lantinga Updated header documentation
Sat, 05 Aug 2006 22:34:23 +0000 Sam Lantinga In general, fill in pointers to structures, rather than return them.
Sat, 05 Aug 2006 17:12:22 +0000 Sam Lantinga Removed old function
Sat, 05 Aug 2006 17:09:42 +0000 Sam Lantinga SDL constants are all uppercase.
Wed, 02 Aug 2006 03:20:52 +0000 Sam Lantinga Added SDL_GetCurrentVideoDisplay()
Sat, 29 Jul 2006 21:51:00 +0000 Sam Lantinga Simplified driver window creation code.
Tue, 25 Jul 2006 06:22:42 +0000 Sam Lantinga Implemented OpenGL support on Mac OS X
Sat, 22 Jul 2006 21:58:17 +0000 Sam Lantinga Added SDL_GL_ExtensionSupported()
Sat, 22 Jul 2006 08:33:18 +0000 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sun, 16 Jul 2006 09:34:01 +0000 Sam Lantinga Setting up the OpenGL support
Sat, 15 Jul 2006 09:46:36 +0000 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
Wed, 12 Jul 2006 06:39:26 +0000 Sam Lantinga Solved the performance problems by introducing the concept of a single-buffered
Mon, 10 Jul 2006 21:04:37 +0000 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Thu, 27 Apr 2006 08:39:51 +0000 Sam Lantinga Implemented bug #5
Thu, 27 Apr 2006 07:59:16 +0000 Sam Lantinga Implemented bug #2, 117:
Mon, 10 Jul 2006 07:34:50 +0000 Sam Lantinga SDL_Rect now uses int for position and size. SDL-1.3
Sun, 09 Jul 2006 18:09:16 +0000 Sam Lantinga The general code handles restoring video mode/gamma/etc. when the window loses focus. SDL-1.3
Sun, 09 Jul 2006 09:02:26 +0000 Sam Lantinga Implemented gamma correction on Windows. SDL-1.3
Fri, 07 Jul 2006 10:39:33 +0000 Sam Lantinga Fixed compile problems with new OpenGL API. SDL-1.3
Fri, 07 Jul 2006 10:29:16 +0000 Sam Lantinga Started on the OpenGL API revamp. SDL-1.3
Fri, 07 Jul 2006 08:05:39 +0000 Sam Lantinga Implemented Win32 video mode support SDL-1.3
Thu, 06 Jul 2006 07:17:11 +0000 Sam Lantinga Proof of concept done - Win32 GDI implementation mostly complete. SDL-1.3
Fri, 30 Jun 2006 08:18:44 +0000 Sam Lantinga Added a userdata parameter for event filters. SDL-1.3
Fri, 30 Jun 2006 05:42:49 +0000 Sam Lantinga Cleaned up a bunch of warnings, started adding Win32 event support SDL-1.3
Wed, 28 Jun 2006 08:12:07 +0000 Sam Lantinga You can now create multiple windows on Win32 SDL-1.3
Sat, 24 Jun 2006 17:01:29 +0000 Sam Lantinga Passing NULL to SDL_SetDisplayMode() will set the desktop mode. SDL-1.3
Sat, 24 Jun 2006 16:51:01 +0000 Sam Lantinga Added a multi-window version of testsprite using the new API. SDL-1.3
Sat, 17 Jun 2006 06:45:14 +0000 Sam Lantinga Finished palettized display handling. SDL-1.3
Fri, 16 Jun 2006 06:00:31 +0000 Sam Lantinga Default palette entries to white, instead of black. SDL-1.3
Thu, 15 Jun 2006 07:07:07 +0000 Sam Lantinga Working on paletted display and texture support (two different issues) SDL-1.3
Wed, 14 Jun 2006 06:14:26 +0000 Sam Lantinga SDL_SetVideoMode() compiles now... SDL-1.3
Mon, 12 Jun 2006 09:10:06 +0000 Sam Lantinga Adding software renderer implementation SDL-1.3
Sun, 11 Jun 2006 07:30:16 +0000 Sam Lantinga Overlay functions are being replaced by YUV textures. SDL-1.3
Wed, 07 Jun 2006 16:10:28 +0000 Sam Lantinga Work in progress. :) SDL-1.3