2007-09-10 |
Sam Lantinga |
Split out the SDL_rect and SDL_surface functions into their own headers.
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2007-08-18 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
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2007-08-18 |
Sam Lantinga |
More work in progress integrating SDL_Surface and the new SDL_Texture API
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2007-08-11 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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2007-07-22 |
Sam Lantinga |
Fixed bug #467
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2007-06-20 |
Bob Pendleton |
Added a WindowID to the user event and cleaned up a little bit of formating
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2007-06-14 |
Sam Lantinga |
make indent
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2007-04-04 |
Ryan C. Gordon |
Merged r3007:3008 from branches/SDL-1.2: MapRGB/MapRGBA const correctness.
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2006-08-28 |
Sam Lantinga |
Cleanup for the last checkin
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2006-08-28 |
Sam Lantinga |
Added source color and alpha modulation support.
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2006-08-06 |
Sam Lantinga |
Clarified the difference between render drivers and render contexts
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2006-08-05 |
Sam Lantinga |
Updated header documentation
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2006-08-05 |
Sam Lantinga |
In general, fill in pointers to structures, rather than return them.
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2006-08-05 |
Sam Lantinga |
Removed old function
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2006-08-05 |
Sam Lantinga |
SDL constants are all uppercase.
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2006-08-02 |
Sam Lantinga |
Added SDL_GetCurrentVideoDisplay()
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2006-07-29 |
Sam Lantinga |
Simplified driver window creation code.
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2006-07-25 |
Sam Lantinga |
Implemented OpenGL support on Mac OS X
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2006-07-22 |
Sam Lantinga |
Added SDL_GL_ExtensionSupported()
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2006-07-22 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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2006-07-16 |
Sam Lantinga |
Setting up the OpenGL support
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2006-07-15 |
Sam Lantinga |
Streamlined the API a bit and optimized the software renderer.
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2006-07-12 |
Sam Lantinga |
Solved the performance problems by introducing the concept of a single-buffered
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2006-07-10 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-04-27 |
Sam Lantinga |
Implemented bug #5
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2006-04-27 |
Sam Lantinga |
Implemented bug #2, 117:
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2006-07-10 |
Sam Lantinga |
SDL_Rect now uses int for position and size.
SDL-1.3
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2006-07-09 |
Sam Lantinga |
The general code handles restoring video mode/gamma/etc. when the window loses focus.
SDL-1.3
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2006-07-09 |
Sam Lantinga |
Implemented gamma correction on Windows.
SDL-1.3
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2006-07-07 |
Sam Lantinga |
Fixed compile problems with new OpenGL API.
SDL-1.3
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